This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
the tutorial of official 2d game and create by c++
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
Procedural Biome Map Generation Demo This demo shows how to use the Midpoint Displacement Algorithm to create natural and random biome maps.
Visual demonstration of FastNoiseLite library in Godot 4 for procedural generation of 2d tilemaps. Project has been upgraded to 4.2
This demo is based on the popular game Celeste and incorporates some of its mechanics using the 2D-Essentials plugin.
A fully documented starter project for Godot 4. For step-by-step instructions and explanations, visit:https://kidscancode.org/godot_recipes/4.x/games/first_2d/
This asset will provide you with the tools to have a click and draggable inventory that allows you to set data to items, and then have a script that will then summarize the combined values of the equipped items.
# Godot3DFlightControlsA template for creating Flight Controls in a 3D scene for Godot!Follow the complete tutorial here: https://keithmaggio.wordpress.com/2023/10/14/godot-flight-controls-just-the-way-i-like-it/This project shows how to create a Flight Controller in a similar fashion to Star Fox 64's "All-Range Mode."This creates a Flight Control Script, a Gameplay "Plane" that moves along its forward (which can be used to switch between All-Range and Rails, if you wanted), a graphical Reticle that follows 3D objects on a 2D canvas, and a Smooth Follow script for the camera.It also creates a Scene putting all this together, with basic models and a WorldEnvironment with a Skybox.Enjoy, and reach out to me on my Blog if you have questions!