Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook.From there you can do whatever.
A simple Ressource allowing you to make PDF (Probability density function) as a godot Curve and to auto bake it as a CDF (Cumulative distribution function).It allow you to make really simple weighted random number generator for your game.
Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt supports Godot 4.0.3.Note that C# for Godot doesn't officially support GDExtension yet, and as such you may get errors when using certain physics features from C#.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Start (or restart) Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit the project's GitHub page at: https://github.com/godot-jolt/godot-jolt
A node that tweens inherited transform (position, rotation, etc) for children to inherit
A simple car demo to help you make your own cars in godot 4.0 .Just import the cars folder and drop yellowcar.tscne in your scene.
A port of Kenney's Pixel Platformer assets to Godot 4.0.In addition to the textures from the pack, pre-made tile sets can be found under "addons/kenney pixel platformer/tile sets/"; one for the backgrounds, and one for the rest.All files not in "addons/kenney pixel platformer/" can be ommited; these are simply dependencies for the "sample.tcsn".
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.
A port of Kenney's "Digital Audio" pack to the Godot Assets Library. Credit: kenney.nlv1.0.2. Renamed "assets" to "addons", as intended.
A port of Kenney's "Sci-Fi Sounds" pack to the Godot Assets Library.Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.
A port of Kenney's "Voiceover" pack to the Godot Assets Library.Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.