IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.
Generic P2P networking layer for Godot 4. Provides a WebSocket signaling client and server (compatible with the official Godot webrtc_signaling demo), WebRTC mesh transport, and a simple raw-bytes API.Features:- host_room() / join_room() with room codes- send_to() and broadcast() with Error return codes- seal_lobby(), peer_joined when WebRTC is ready- Optional local signaling server scene (port 8080)- Headless smoke tests includedDesktop exports require the webrtc-native GDExtension (https://github.com/godotengine/webrtc-native). HTML5 uses Godot's built-in WebRTC. Run godot --import once after installing the extension.
Godot-tdlib is a GDExtension C++ library for working with TdLib (JSON interface) on Godot Engine. Can be used to create games or applications for integration or create alternative Telegram clients through Telegram Database Api. Features:- sending and receiving through Dictionary (as JSON) class- executing through Dictionary (as JSON) class- setting logs callback- all tdlib functions through Dictionary (as JSON) classPlatform support:- Windows ✅ (amd64)- Linux ✅ (x86_64)- Android ✅
It's a simple debug panel. Enable `Dp` plugin to use it.Here's how you can use it:```gdscript# Insert or update row by id with provided valueDp.push(&"FPS", "%.0f" % Engine.get_frames_per_second())# Hide row by idDp.hide(&"FPS")# Show row by idDp.show(&"FPS")# Erase row by idDp.erase(&"FPS")# Remove all rows from panelDp.clear()# Debug panel visibiltyDb.visible = falseDb.visible = true```
This asset contains a RigidBody3D scene with the Godette plush, ready to be placed in your games. The node has jiggle physics using Godot's SpringBoneSimulator3DThe model comes with 2k textures for albedo and normals, with separate UVs for the head, the body and the backpack. There is also Godot materials for these three parts of the model.
Add a button on the top-right to help you reload your current scene.
Template for an expanded "47 tileset" with connected textures for use in 2D games with autotile. Comes with a pre-configured TileMap to get a feel for things.
Adds the "Clear Output" command to the command palette
Create Data Table
The Soundwave Music Manager is an helpful godot plugin that adds a autoload music manager that is able to play global background music from predefined playlists.
The Soundwave SFX Manager is an helpful godot plugin that adds two new Nodes: SoundwaveSfx2D and SoundwaveSfx3D which are nodes used to play sounds from a predefined list. It is able to handle overlapping sounds which make it capable of handling multiple different sfx at the same time.
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.