Quiver Leaderboards (https://quiver.dev/leaderboards/) allows you to easily add global leaderboards to your game. Quiver Leaderboards support multiple types of leaderboards (all scores, highest score, latest score, or cumulative score) so you can track scores exactly however you'd like. You can also segment scores by time so you can support daily, weekly, or monthly high scores. Quickly get started by using our default leaderboards UI or create your own.NOTE: This plugin requires the installation of the Quiver Player Accounts plugin.Learn more: https://quiver.dev/leaderboards/Documentation: https://github.com/quiver-dev/quiver-leaderboards-godot-plugin#quiver-leaderboards
Quiver Player Accounts allows you to create user accounts for your players. This is an early version of the service, so we only support guest accounts at this time (no username/passwords, etc.), but we'll be adding more functionality in the future. This plugin is used mostly to support Quiver Leaderboards (https://quiver.dev/leaderboards).Documentation: https://github.com/quiver-dev/quiver-player-accounts-godot-plugin#quiver-player-accounts
Quiver Analytics (https://quiver.dev/analytics/) allows you to easily collect analytics for games made with Godot in a privacy-friendly way. In just a few minutes, you can integrate Analytics in your game through this open source plugin and gain valuable insight into how players are interacting with your game. You also have fine-grained control over how your players' privacy is handled.Learn more: https://quiver.dev/analytics/.Documentation: https://github.com/quiver-dev/quiver-analytics-godot-plugin?tab=readme-ov-file#quiver-analytics
Wait... an other state machine plugin for godot ?-----------------------------------------------Yes... and no ! What's special about this plugin is that, unlike the typical state machine design pattern, it uses only *states* and is therefore extremely simple to implement.More precisely, this plugin provides three classes that allow you to manage the behavior of your nodes in great detail and in a **visual** way.
Includes:3 patterns:- Godot Logo- Checker- Grid9 colors:- Black- White- Red- Orange- Yellow- Lime- Cyan- Blue- Magenta2 file formats:- PNG- SVG
WebRTC implementation for Godot native platforms.
This plugin adds support for CrowdControl, allowing it to change how players play the game on streams.A simple TCP client connects to CrowdControl's client and parses event requests to activate effects that you can define. Simply create a named subclass of CCEffect and the custom registry will take care of the rest.Based on the implementation for Celeste in https://github.com/WarpWorld/CCPack-PC-Celeste
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook.From there you can do whatever.
A simple Ressource allowing you to make PDF (Probability density function) as a godot Curve and to auto bake it as a CDF (Cumulative distribution function).It allow you to make really simple weighted random number generator for your game.
Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt supports Godot 4.0.3.Note that C# for Godot doesn't officially support GDExtension yet, and as such you may get errors when using certain physics features from C#.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Start (or restart) Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit the project's GitHub page at: https://github.com/godot-jolt/godot-jolt
A node that tweens inherited transform (position, rotation, etc) for children to inherit
A simple car demo to help you make your own cars in godot 4.0 .Just import the cars folder and drop yellowcar.tscne in your scene.