RemoteContainer pushes its own transform to another Control derived node in the scene.
Part of the godot-gameplay-systems.This is a c++ addon which handles attributes, attribute systems, buffing, debuffing and so on.
A Node2D that displays a texture by keeping its corners intact, but tiling its edges and center.
A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.
Traits made easy in Godot 4Version 2.0.1 is live ! Compatible with Godot 4.4. For older Godot versions, please use 0.x versions, downloadable on Github (https://github.com/Earewien/godot-traits/releases)Godot Traits is an addon designed to bring traits into GDScript. A trait embodies a collection of behaviors (variables, functions, signals, etc.) that can be utilized to extend the functionalities of a class.Given that Godot Engine lacks an official interface system, many developers resort to composition for combining various behaviors in a single class. However, implementing composition correctly can become complex and inconsistent. This addon's goal is to offer a streamlined and accessible approach for adding and removing behaviors from objects in Godot. This is achieved by defining trait classes and attaching them to objects, and using auto-generated utilities to use them.Features:- Trait declaration using annotation- Auto-generated trait helper class to manipulate traits- Scenes and nodes as traits,- Strongly-typed traits and autocompletion- Strong trait usage runtime checks- Dynamic addition and removal of traits- Automatic trait dependencies injection- Traits inheritance
A ScrollContainer that can be controlled by external Range nodes.
Extension for using the Lua programming language in Godot 4.4+- Create Godot scripts directly in Lua, making it possible to use Lua as an alternative to GDScript or C#- Create additional Lua states to support modding in your game, as many as you need!- Supports Godot APIs in Lua: work with variants, Godot classes, load code from "res://..." and more!- Supports Lua objects in GDScript: access LuaState, LuaTable, LuaFunction, LuaCoroutine and more!Check out the project page for more information:https://github.com/gilzoide/lua-gdextension
This camera transition system allows you to smoothly transition between cameras in your 2D/3D game.
A bone-driven cloth simulation solution for godot4.4+ 3D games, based on verlet integration algorithm
Anime girls motivate you every 15-30 minutes.Features:- Girls holding programming books- Nice girls to compliment you- Chill girls to greet you- Mean girls to insult you- Collect girls in the catalog
A set of Finite State Machine nodes for organizing and processing logic.
Myket plugin allows you to easily implement your in-app purchasesJust add the relevant node and start the purchase process.