A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
Example showing widgets by codeFeatures:Button LinkButtonLabelTextureRectPanelCheckBox CheckButtonColorPickerButtonLineEditHSeparatorItemListTreeTextEditMenuBar + PopupMenu
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
Example showing 2d drawing by codeFeatures:line multiline polylinerectanglecirclestring multiline_stringarctexturedashed_linepolygonAlso includes label and button
Game jam template for Godot 4Features* Dialogue system* Settings & keybinds* Saving and loading* 2d players (sidescroller, top-down, click to move)* Title screen and credits* Interactable object
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Too many particle effects- Things to collect- (new) revival
This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.