Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.5.x
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/PersistenceYou can download in releases too, if you don't want download all source code:https://github.com/TheVulcoreTeam/Persistence/releases
Your one stop shop for all your logging needs in Godot. Updated to Godot 4.5, but should work for any Godot 4.x version,(if you comment out the variadic function versions of the log methods which is a 4.5+ exclusive feature only).2.1.1: - Implemented variadic versions of all logging functions.- Fixed a bug for when Log is used for an external plugin.2.1:- Changed the log(debug, info,warning, etc...) method signatures to accommodate easier porting from print() to Log while retaining backwards compatibility.2.0:- Makes the logging into it's own thread, bringing down the average time for a log message from 4ms to 10-100us on the main thread.´- Renames Config to LogConfig and Settings to LogSettings due to collisions with other plugins.- Added more settings and options to control logging more granularly.1.2.1:- Fixed a bug with cyclic loading of resources at editor startup.1.2:- Added a setting for whether or not to print tree on error.- Fixed bugs.1.1.2:- Fixed bugs1.1:- Updated documentation- Integrated settings into the EditorSettings singletonNew for the fork:- Adds multiple log streams so you can control the log level independently for different parts of your project.- Adds a fatal log level that causes your project to crash in a way that you can control.- Adds comments to updated parts of the plugin.- Adds options in top of the log stream.- Adds shorthand methods for debug & error.- Adds err_cond_... methods for quick error checking.- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.- Adds support for multiple log files.- Adds a test scene that can be used as an example of how the plugin can be used.Original:- Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc.- Adds support for easily reading env vars & cmd line args.
Fuku is a plugin for Godot Engine that integrates multiple AI providers, enabling you to interact with powerful LLMs (large language models) directly in your editor.Chatbot: Ask something into the chat box and the LLM will generate a relevant response.Experiment with different models and instructions to optimize your results.
Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find differences, and apply patches to your game or app data.
This Godot tool provides a simple way to load scenes asynchronously, improving your game's loading times and user experience.
GUT for Godot 4.5This release requires Godot 4.5. You can find a full list of earlier versions and links in the README: https://github.com/bitwes/Gut/blob/main/README.mdGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
Sakuya is a easily customisable, resource driven command terminal.To see more explanations and help please head onto the Github page. It is also preferable to download from the Releases tab there: https://github.com/40-4/Sakuya
Adds a card node with animations and modular effects.Check the github page for more info.V2 Now out. Complete rewrite of the addon
Format GDScript (`Ctrl + Alt + L`)*no Python dependencies* Follow the GDScript style guide.Open in External Editor (`Ctrl + E`)*Bypasses the "Use External Editor" setting*Opens the current file in your configured external editor (Rider/VS Code/etc.) without enabling `text_editor/external/use_external_editor` in Godot settings.
SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project.
Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.