This is a add-on that add support a Game Jolt API in Godot Engine.
A colorblindness simulator to help you design for everyone.
Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)- Player relationships (for friends, followers and social systems)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels- Friends list: a friends list UI with friend statuses, incoming/outgoing requests and player-to-player broadcasts.**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.47.0**- Added signals for handling prop rejection reasons.
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration.Official Links- Website - (https://orchestrator.cratercrash.space)
This plugin aims to help in writing dialogue trees for your game. It makes use of a custom scripting "language" with a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have the AraVoxCursor node send signals to tell your UI what to do next (show a line, call a function, make a choice).It also comes with its own editor with syntax highlighting. :)There's also an extensive wiki listing all its features:https://github.com/aravikusu/AraVox/wiki
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.6.x
GUT for Godot 4.6This release requires Godot 4.6. You can find a full list of earlier versions and links in the README: https://github.com/bitwes/Gut/blob/main/README.mdGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
A plugin for creating and exporting dialogue trees, Dialogue Nodes extends your Godot editor to allow for creating, testing and incorporating branching dialogues in your game.Features:- Fully featured dialogue editor using graphs to visualize branching dialogues.- In-editor dialogue preview pop-up to test your dialogue without running the game.- Easy to use DialogueBox & DialogueBubble nodes to add to your project and run the dialgues in-game.- Additional features such as bbcodes, variables, character portraits, and more.NOTE: for users upgrading from DN v1.0.3, please go through the release notes to learn how to update your old dialogue files here: https://github.com/nagidev/DialogueNodes/releases/tag/v1.1
A Finite State Machine and Component Manager for Godot 4.6+.
This is a simple tool used for helping manage small one-time events. For example, enemy encounters, dialogue that disappears after interaction, etc.
A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels, for which the plugin contains a project template. Documentation can be found on the GitHub Wiki: https://snekofspice.github.io/diisis-docs/
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.