A plugin that binds 2D snap settings to: TileMaps' cell size, RayCast2D's cast-to and Area2D's shape sizes, all appended under new nodes.Comes with a template for creating a scene for a JRPG overworld. It has a player that can be controlled to move around and an obstacle. A checkered background is also added as a reference to the player's co-ordination.
This will add a CalendarButton node that allows you to easily select a date without having to do all the work of creating your own Calendar and Date classes. Very easy to use.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
A custom Control node that draw an isometric cube with given texture, color, size etc ...The Control rect width define the width of the cube.
A tool that allows the creating of graphs/charts.Current Supports LineGraph and some Pie Charts.example_ChartGraph folder contains all examples and can be deleted.
Emoji mode use Twemoji.This addon provides the following nodes to use emojis in Godot:EmojiIcon: A node that displays an Emoji.EmojiButton: A node that displays an Emoji as a button.It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
An easy to use 2D Weather for Godot games including wind, rain, snow and some scene darkening...INCLUDES:1. An easy to configure weather node to place in your scene.2. A "weather collider" node to place in your game so weather changes when player enters in a specific area3. Samples scene including a graphic UI to test different weather variables.FEATURES:- Simple to configure- Follows the player (or another node)- Rain and Snow textures and be easily changed
A new Color Picker node for Small UI.First Enable the Plugin from Editor Settings then search for ColPicker node and add it to the scene.it has 2 colors primary_color and secondary_colorto change primary_color use the Left Mouse Button.to change secondary_color use the Right Mouse Button.secondary_color can be disabled to work with only one color [primary_color].pressing on the color buttons will popup a new panel to edit RGB, HSV, Hex or to pick a color from the screen [you can press Right click to disable color picking].
I am building out a re-useable Camera Controller singleton. So far it has a shake feature that uses perlin noise and tweening to create some smooth camera effects.You can use the base class for production or the dev tools class for on screen testing of the screen shake.A work in progress to be sure. Currently working on a change camera target system that allows smooth transitions between on screen targets.https://www.burtonmediainc.com/#godot-camera-controller-2d
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
A container that lays out it's children on a horizontal row according to their minimum sizes. When it can't fit another, it starts a new row.The node is called "HFlowContainer" and is a child of "Container".Features:- Updates when it's width is changed.- Works in the editor.- Works in ScrollContainer.- Hiding children works.- Customizable horizontal and vertical margins between the child nodes.The container does (currently) not support:- Child scaling.- Child rotating.- Child Size Flags ("Fill", "Expand" etc.)---- Changelog ----- 1.0.0: Initial release.- 1.0.1: Fixed "narrowing conversion" warnings.- 1.0.2: Works by default in ScrollContainer. (By always settting horizontal size flag to EXPAND + FILL)