A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
Generate autotiles 3x3 min from sprites whith 5 tiles, and add to tileset. Based on https://github.com/ShatReal/3x3-min-gen
A demo game made using the Escoria framework
Generate autotiles 2x2/3x3min from sprites whith 5 tiles or 3x3 from 8 tiles and add to tileset.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
Create sprite sheets from particles ✨.
Plugin for a custom node similar to the ColorPickerButton node but with a text label.
Displays a (filled) hexagon 2D graphic, as used for example in RPGs for showing the distribution of attributes or alignments.This is the result of a community question from the German Discord Channel.
This tools allow users to place previously saved scene in a fast and comfortable way, using tabbed library interface to hold list of scenes, with several placement feature such as random scale / rotation, align to surface and grid-like positioning
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
An example game by MDNA games made using the Egoventure framework
A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!