A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers
A container that lays out it's children on a horizontal row according to their minimum sizes. When it can't fit another, it starts a new row.The node is called "HFlowContainer" and is a child of "Container".Features:- Updates when it's width is changed.- Works in the editor.- Works in ScrollContainer.- Hiding children works.- Customizable horizontal and vertical margins between the child nodes.The container does (currently) not support:- Child scaling.- Child rotating.- Child Size Flags ("Fill", "Expand" etc.)---- Changelog ----- 1.0.0: Initial release.- 1.0.1: Fixed "narrowing conversion" warnings.- 1.0.2: Works by default in ScrollContainer. (By always settting horizontal size flag to EXPAND + FILL)
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
A battle system for a JRPG.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
Emoji mode use Twemoji.This addon provides the following nodes to use emojis in Godot:EmojiIcon: A node that displays an Emoji.EmojiButton: A node that displays an Emoji as a button.It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.