Auto Polgon2D Triangulation is designed to make 2D mesh deformation significantly faster and less painful by triangulating polygons (mesh) for you.
A template for quickly getting started with WebXR projects in Godot.
A donut-shaped collision shape for Godot 4.x.
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.
Super fast 2D sprite stacking for Godot 4.0Learn more at https://ka.rlphilli.ps/Shader-Stacker/
Adds a custom node "VectorDisplay2D".Hit V to toggle the display.Displays the vector & separated XY components.
A game template for making match3 game
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
Intuitive UI design workflow in Godot.Import/manage font source files and styling UI directly in the editor viewport.This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/UIDesignTool/tree/godot3) branch for older versionv0.3.0:Port to Godot 4.0v0.2.2:Exlcude unwanted files from export & Fix null exception when set font to RichTextLabelv0.2.1:Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset libraryv0.2.0:UIDesignTool now support batch edit with toolbar & Vertical alignment.Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot.Also generates Voronoi diagram from triangulation, including neightbour cells scanning.Written as a single GDScript file.