Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
Plugin for Godot editor that makes easier to change the anchor point of a Sprite or Control (User Interface).You need to Enable this plugin in Projects > Project Settings > PluginsChange Log:v 0.6.0 - Added support for Control objectsv 0.5.1 - Moved to addons folder to make compatible with Godot Asset Library
Water Surface for Godot Engine
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.Instructions:1. Install CollisionPath node under a CollisionPolygon2D2. Add a Curve to the node3. Options (node exports): * draw_points (bool): Whether points on polygon corners are drawn while editing the curve. * enabled (bool) Whether the curve is converted to polygon or not * max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate
Godot maze generator using Optimal Path algorithm.
A Simple customizable Text Menu plugin for Godot.It adds a "SimpleTextMenu" node to Godot, in which you can easily create a retro-like text menu with as many options you want.Its main features:- Can add as much options you need.- Editor-friendly, you can check the menu changes in real-time.- Signal-friendly, it's easy to check which option is being selected.- Options to change the cursor side and menu orientation.
This is a plugin for Godot which adds a new node for arrows.Properties:Target Node Path: path to a node to point atTarget: global position to point atWidth: width of the arrow in pixelsStart Offset: distance of the start of the arrow from the position of the arrow nodeEnd Offset: distance of the end of the arrow from the targetSide Offset: offset to the right (useful if you want to have arrows from A to B and from B to A.Color: color of the arrowEditor Only: hides the arrow in the game so it's only visible in the editor
A simple Godot CRT Shader that allows some customization on its looks.
Add borders to your Polygon2Ds. Useful for creating maps using textures.
Tilesethelper helps you creating and changing tiles for the tileset scene.- create tiles from images- cut image(tileset) in tiles- set Collision on tiles- set NavigationPolygon on tiles- set LightOccluder on tiles
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.