Quickly and easily add UI animations to your scenes.No code or special architecture required.
Note: This verison of the plugin is for Godot versions 4.1 and 4.2, and uses the TileMap node which is deprecated in 4.3. If you wish to use this plugin with the new TileMapLayer node, see asset https://godotengine.org/asset-library/asset/1806
A SoftBody2D is defined by a set of RigidBody2Ds and Joint2Ds used to simulate it and a Skeleton2D used to deform the texture.You can create multiple types of softbodies with this plugin, such as:- Bouncy softbody- Breakable/Deformable softbody- Softbody with hole
Provides an interface for loading real world map imagery into Godot with optional caching to reduce network traffic.
simplest functioning touch joystick with the flexibility of actions and signals.
A Rope Made Up Of Rigid Body 2D's That is Rendered Using A Line 2D.You Can Customize The Color,Width And Length.
Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system.* This version requires Godot 4.1.2 minimum.
Onscreen Keyboard Plugin for Godot Engine. Displayed as soon as LineEdit or TextEdit are in focus. Select your OnscreenKeyboard object and apply your custom styles and font via inspector. (You can find some default dark-flat-like-styles inside the plugin/customize/styles folder)
Provides parallax background that moves it's layers in editor.It helps to arrange objects in different layers relative to each otherThis is a port of the similar plugin from Godot 3.4.X to 4.X.X (https://godotengine.org/asset-library/asset/1535)
Layout in godot like using web flexbox
This tool is meant to make it easier to create animated UI elements by handling storing them in a versatile manner and leaving their signals open to you to attach functions to still, along with interfaces to create animation chains and managing them in a graphical manner.Latest features added:Relative movement of contained elements in the animations based on container size.Fixed error from loading an animation to edit after creating but not saving another.