A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance. For documentation refer to the project's GitHub page.
A custom node that extends RichTextLabel to use Markdown instead of BBCode.# Usage:Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format.In the RichTextLabel properties:- ``bbcode_enabled`` property must be enabled.- Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text.- You can use the rest of its properties as normal.You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown.For more detailed info, check out the README file in the Github repository.
A simple Godot 4.x Addon that adds a new ParallaxNode node that works as an alternative to the usage of ParallaxLayer and ParallaxBackground.This node's main use case is when someone wants to add a parallax like they would with a ParallaxBackground and ParallaxLayer but without the camera zoom affecting the parallax effect.
A tool for generating smooth 2D collision shapes
A GDExtension plugin to add DragonBones for Godot.The last version of v1.x.x.The Godot-DragonBones v2 will coming soon.
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon.The textures used are similar to what you would use if making terrain using TileMap/TileSetSee Homepage here:https://github.com/SirRamEsq/SmartShape2DUsing SmartShape2D with Godot 4:https://github.com/SirRamEsq/SmartShape2D/blob/master/addons/rmsmartshape/documentation/Godot4.mdSmartShape2D + Aseprite tutorial can be found here (Thanks Picster!):https://www.youtube.com/watch?v=r-pd2yuNPvA
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
A demo for my scrolling backgrounds tool.
This is an inspector plugin that applies to all 2D and Control nodes. The plugin adds a panel of buttons below the Rotation slider, allowing you to click and automatically set the rotation to 0, 90, 180, or 270 degrees. If you want to add custom rotation values, simply edit the array on line 6 of addons/snap_rotate/rotate_panel.gd after installing.Two Buttons are also added under the scale property in the inspector to flip the node vertically or horizontally.Don't forget to enable the plugin in your Project Settings!
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.
Tool for manually creating .atlastex resources from an atlas
force-directed-graph-godot is a simple implementation of a Force-Directed Graph (or FDG for short) in the Godot Engine.- 2D implementation of a Force-Directed Graph- Flexible and easy to use Graph Nodes that can be extended and customized- Real-time graph simulation in the editor (optional)