This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
Configures project settings for pixel art games when enabled.
Adds a card node with animations and modular effects.Check the github page for more info.
GD4.4 version of the FACS animated controls plugin.
Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
This is a controller for creating a CRPG world that a player can explore and interact with. Included is a script for a character the player can use mouse clicking to navigate with inside of a NavigationRegion2D, and a camera that allows for zooming in and out. Also included are interactable components, which may be added to objects and extended with GDscript to add functionality to by overriding the interact() function.
Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system.Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier- A* pathfinding support- Cube coordinates system- Conversion between different coordinate systems- Both offset axis support (horizontal, vertical)- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)- Toolbar actions to fix tilemaps after layout changes- Debug visualization- Embeded documentation
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.-Native API documentation.
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
A simple 2d health bar with a damage indicator
This custom Camera2D node is a simple and intuitive implementation of a strategy game camera with togglable mouse and keyboard controls. Translation camera limits and smooth exponential zooming at the cursor are both implemented.Note: Check the README.md on the GitHub repository for details about how to map your own keyboard inputs.