A Godot editor tool that streamlines the creation of frame-based animations from sprite sheets.
A powerful, yet easy, scene transition manager - built in C#. Includes a good variety of shader based transition styles and animations, such as: - ColorFade - Slide - Pixellate - Voronoi - Dissolve You can seamlessly mix and match between all styles for entry/exit transitions. Each style is further configurable via a fluent API for easy one-liner transitions.Clean, reusable structure - User extensible.Fully documented.Examples and previews available in the repo.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
Godot Scene Painter adds basic text painting functionality for development directly into the Godot 2D scene editor with zero runtime cost. Just press the new paint button in the toolbar, and you can:- Leave notes for yourself or teammates.- Sketch out ideas right where you want them.- Plan out levels in advance.- Do a bunch of other stuff I can't think of off the top of my head.See Github repository for more information.
A tool for lossless compression of sprites with identical regions.Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build.The solution significantly reduces build size when multiple textures with identical areas are used.
Draws a dashed polyline with per-segment width and color control.1.0.1ADDED .gitattributes
Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.
Create custom easing curves for tween interpolation.
This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.
Composable card and battlefield zones for Godot 4.6: UI-native Zone controls, spatial models, and predictable drag/drop.
a godot deungeon creation tool