Demo for gd-YAFSM, to showcase how you can integrate gd-YAFSM into your project.
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
Let you make a first-person 3D game.
This is Flappy Bird clone, easy way to get started with Godot. You can learn various things from this sample.
Short adventure/narrative game to showcase Escoria, the point & click template for Godot:https://godotengine.org/asset-library/asset/505It's used as a basis for the Escoria manual, which describes its internal mechanics:https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
A basic system to write, save and load game data and settings.-Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3).-Most functions and variables have comments that explain their purpose.Language: GDScriptRenderer: GLES2
This tool allows you make that a KinematicBody follows another Node in a 3D space.
This addon allows you to create a terrain from an image. It uses the layers of an image and constructs the geometry using each pixel color. Currently, it supports a "terrain" layer, and a "water" one. See included images in the demo folder. The image must be in TIFF format, uncompressed.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。