This plugin allows you to import/export DSCN files within the Godot editor.DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time.This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage!See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
This tool allows you to pick several textures and pack their channels into a single texture. This very useful to pack albedo with roughness, or normals with bump into the same texture for example, which helps shader optimization.
This plugin allows you to easy create and edit Bitmap font. Simply choose your texture, unicode number and specify rect of desired symbol. This tool allow you to add any part of any texture as any symbol. Other tools are looped and does not allows to add individual symbols, this one does. Tested and build on GoDot 3.0.5 but it should work on other versions as well1. Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Pathmust be full including *res://* or *usr://*.2. Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font.3. Unicode code. This specify what symbol you are adding.4. X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture.5. Click button and let it work.6. Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required.About "Invalid path"---------------Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"
Adds stopwatch functionality via a custom node.
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
An editor plugin for Godot Engine 3.x to manage code snippets in your projects. Edit, Copy, Add and Delete frequently used pieces of code into your Godot 3.x projects.v1.1Internal Editor added to right mouse click on code snippet.
A simple plugin which adds a new dock to your project. In this dock, the plug-in will track the amount of time that goes by as the project this plug-in is active in is open in your editor. This data is saved and restored automatically as the project is opened & closed. A reset button is provided if you want to reset your project time for any reason.Updates:-0.2: Added a session time tracker (resets every time you open the project)
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest
A simple, unobtrusive, editor plugin for tracking the time spent on a project.
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!