A battle system for a JRPG.
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers
A simple base 64 encoder and decoder.
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
You can use this template as reference to create your own 3D Platform Game in Godot.Contains:Basic player configuration (move, rotate, jump).Simple enemy animations.Coin collect configuration (coin animations, coin counter).Basic door opening mechanism (door animations, door triggers).Respawn configuration (fallzone, enemy impact).
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
A simple text editor and saver.
CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.