A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
This tools allow users to place previously saved scene in a fast and comfortable way, using tabbed library interface to hold list of scenes, with several placement feature such as random scale / rotation, align to surface and grid-like positioning
Color Calibrator with Macbeth chart to color match and color grade.Can be used in setting up neutrally lit scenes or color matching between applications.Repository contains Blender file and demo scene.
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
This plugin adds suport for holographics displays made by Looking Glass Factory to the Godot Engine.Just drop the new HoloPlayVolume spatial node into the scene and view your Godot project as a hologram!**Windows only at the moment.**
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
A tool for batching MeshInstance nodes into a single MultiMeshInstance.- Provides a new MeshBatcher node for easy implimentation. Simply used the node as a container for MeshInstances.- Place and edit individual MeshInstances for granular control.- Detects StaticBodies allowing for collisions with a MultiMeshInstance.
This is a base for an infinite save system. Saves are sorted in descending date order.
A template for games based on the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.