Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.4 and up.
Provides nodes for aerodynamic simulation.Enable plugin in project settings Project > Project Settings > PluginsAdd an AeroBody3D to your scene, and add one or more AeroInfluencer3D derived classes as children, adjust settings to change the characteristics.Development Direction:- Usability, stability, and performance.- More AeroInfluencer3D derived nodes (Dynamic rotor systems, primitive shapes).- Aerofoil profiles for AeroSurfaces.- Energy–maneuverability graphs and aircraft performance profiling.
Tile to Gridmap for Godot 4.4This plugin was created to allow the use of Godot's autotiling features with Gridmaps.***This update adds support for basic procedural generation as well as a a dual grid tile placement system***This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art.This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.
Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on.See GitHub for 4.3 compatible version.
A Motion Matching plugin for Godot 4.4 and above.Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines.This module is still under development, and code contributions are welcome!
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript, C++ or C#.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Capsule* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
imposter plugin for godot 4.xHelp you create an imposter scene
This is the Godot 4 port of the Godot XR Tools library.This library contains a collection of handy components to quickly get started with XR projects.Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
A plugin for painting plants and props on arbitrary 3D surfaces.It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.