Simple Godot 4 plugin to that includes various tools to manipulate UVs.Includes the "ProtoCube" node and "ProtoBody" nodes, which allow quick prototyping by attaching textures with cube-projected UVs. Quickly create a Rigid Body or Static Body via a dropdown parameter on the ProtoBody.
A source-like 3D movement controller.
This plugin is designed to help populate a level with foliage, objects with or without collision, and scenes, rather than having to place them by hand.
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.
This plugin provides a handful of handy cameras for prototyping racing games. It creates an autoloaded singleton that automtically manages the cameras and allows you to switch between them.There are four vehicle cameras:- RacingChaseCamera - a camera that chases the vehicle- RacingMountedCamera - a camera that allows you to switch between multiple user-defined positions on the vehicle- RacingOrbitCamera - a camera that orbits around the vehicle, controlled with the mouse- RacingCockpitCamera - a cockpit camera, which you can look around with, using the mouseAnd one external camera:- RacingTrackCamera - a camera that automatically switches between user-defined positions around the track in order to follow the vehicle.Check out the documentation for more information, and the example scenes to see all the cameras in action.
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.
Easy and fast scene switchingShortcuts: Alt + MMB WHELL UP Alt + MMB WHELL DOWN
Simple (arcade style) airplane controller for Godot.Includes CC0-licensed 3D models.
A Minecraft-style editor for Grid Map nodes.
Search for all materials in the projectApply the material to the objectSearch and filter by materials
Using physics in the editor, scatter lots of instances from a MeshLibrary that contains both meshes and colliders.You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances.
This is an implementation of trail/ribbon renderer similar to that in Unity. It can be used to give an emphasized feeling of motion to a moving object, or to highlight the path or position of moving objects. It also comes with a LineRenderer which is actually what's used by the TrailRenderer to draw the trail. Note that this plugin only supports 3D.Features- Variable width with curve- Variable color with gradient- Different alignment modes- Texture modes (tiling, stretching)