A Minecraft-style editor for Grid Map nodes.
Search for all materials in the projectApply the material to the objectSearch and filter by materials
Using physics in the editor, scatter lots of instances from a MeshLibrary that contains both meshes and colliders.You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances.
This is an implementation of trail/ribbon renderer similar to that in Unity. It can be used to give an emphasized feeling of motion to a moving object, or to highlight the path or position of moving objects. It also comes with a LineRenderer which is actually what's used by the TrailRenderer to draw the trail. Note that this plugin only supports 3D.Features- Variable width with curve- Variable color with gradient- Different alignment modes- Texture modes (tiling, stretching)
This GDExtension lets you slice meshes.If your Godot version or platform is not supported, you can compile the extension yourself.More information can be found at https://github.com/timo-eberl/mesh-slicing-gdextension/blob/main/README.md .
Simple and customisable weather system for Godot.Features:- Sky settings- Weathers (with weighted probability)- Seasons (with sky settings, weather lists, etc.)- Particle systems: rain, snow- Sample sceneSee Readme here: https://codeberg.org/matiaslavik/GodotWeatherSystem/src/branch/main/README.md
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding.Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
A very simple Godot Engine Plugin to get realistic lights on your 3D Scene Use free, its free and open source (no atribution needed)
The GoldGdt Character Controller provides GoldSrc-like movement to Godot 4 using the CharacterBody3D system.This version of the add-on exists as a bridge for existing GoldGdt users to port to the new version, which will simply be named "GoldGdt."