This is a sample project demonstrating the Meta Application SpaceWarp feature supported by the Godot OpenXR Vendors plugin.
A stylized forest sandbox for Godot 4.6 featuring deterministic biome scattering, editable paint masks, billboard LOD generation, procedural terrain, wind-reactive foliage, dynamic grass, layered shader sky, and compositor-based sun shafts.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Android XR Trackables feature supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors plugin on the Meta Quest and Android XR runtimes.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.* Distance delay - sound reaches the player at the correct time based on speed of sound* Raycast reverb - reflection points are placed automatically at surrounding surfaces* Room size detection - reverb tail length adapts to the measured dimensions of the space* Occlusion filtering - walls between source and listener smoothly cut high frequencies* Proximity bass - low-end increases naturally as you approach a reflecting surface* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry
This is a sample project demonstrating tracking features on XR headsets. This includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page for more info on what vendor specific extensions are supported.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
A simple car demo to help you make your own cars in godot 4.6+