Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.* Distance delay - sound reaches the player at the correct time based on speed of sound* Raycast reverb - reflection points are placed automatically at surrounding surfaces* Room size detection - reverb tail length adapts to the measured dimensions of the space* Occlusion filtering - walls between source and listener smoothly cut high frequencies* Proximity bass - low-end increases naturally as you approach a reflecting surface* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry
A mini-game where you try to save your forest from an ever-intensifying fire. Best played on tablet or touchscreen.Read more on Github:https://github.com/ImAvafe/godot-firefight
This is a sample project demonstrating the Meta Application SpaceWarp feature supported by the Godot OpenXR Vendors plugin.
Third person shooter (TPS) demo made using Godot Engine.Controls:- Mouse or Gamepad Right Stick: Look around- W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move- Space, Gamepad A/Cross: Jump- Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim- Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming)- Escape, Gamepad Start: Go to main menu/quit- F11 or Alt + Enter: Toggle fullscreen- F3: Toggle debugging information (such as FPS counter)
The example of bullet dodge game.
prototype of a dialogue system like Pokemon games but very very very poor, but free and in Godot 4.5
This is a demo project showing off various features of the Godot XR Tools library.This demo comes with a copy of the Godot XR Tools and OpenXR asset.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating tracking features on XR headsets. This includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page for more info on what vendor specific extensions are supported.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
Transfer data using storage buffers (SSBO) and Specialization Constants into/out of GLSL compute shaders.