A post effect outline shader for 3D screen.
Immediate GUI for Godot.Useful for debugging.Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
A Half-Tone post-processing effect shader that replicates the appearance of old comic books.
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
xBRZ Screen-Filter shader
Godot Rust CLI is an easy to incorporate Rust modules into your Godot project.
This plugin adds a new camera that creates a 3D anaglyph effect.For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
This package provides a zoomable, pannable map, with the ability to create waypoints on the map with paths between them.
This contains a simple atmosphere shader usable on planets. I developped this for a tech demo I'm working on, so I thought of making it an addon.- Not realistic, but fast (no nested for loops)- Gradients of two colors for each side of the planet- Can be seen from inside like regular fog if you want to land on the planet- Switches to a cube mesh when seen from far away so multiple atmospheres can be drawn at lower cost
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers