Simple yet fancy particles effect made for Godot4.Inspired by particles.js.See the preview video on reddit: https://www.reddit.com/r/godot/comments/x2fo0n/a_fancy_background_effect_inspired_by_some_web/
Native Dialogs is a plugin for Godot that allows you to interact with OS-specific dialogs, such as notifications, messages and file dialogs.
A resource that can store your InputMap action keys/buttons. Allows for easy customization of controls.To use:- Create a new ControlsRemap resource.- Customize your actions with set_action_key() or set_action_button() (they take InputEventKey and InputEventJoypadButton events)- Use create_remap() to store the customized actions in ControlRemap- Use ResourceSaver on the remap to save it to a file- Later you can load() the resource and use apply_remap() to load the actions from remap.Edit the "addons/ControlsRemap/action_list" project setting to customize your used actions.Includes built-in documentation. Check the repo for more in-depth description.
Multitouch joystick with demo
Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Base58 encoder and decoder for godot. Encode byte arrays to base 58 strings and vice versa.Example:bs58.encode(bs58.decode("111111111111"))
A collection of devblocks that use Kenney's prototype textures.Textures are also aligned and scaled properly.Original Kenney's prototype textures can be found here:https://www.kenney.nl/assets/prototype-textures
An addon to obtain bilibili live info and danmu.
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
A customizable Label that displays a Slider value. Just put it under a Slider and it will work automatically. You can customize the label with any styles and it will show correctly with both HSlider and VSlider.Comes with a few settings that controls when the label should appear (on click, on hover, on focus, always), placement (above or under the slider), separation from slider. There's also a property to specify custom format, e.g. "%s px" will add "px" suffix to your value.Remember to enable the plugin for the node to appear on your list. SliderLabel needs to be a child of Slider node, but you can specify a custom path too.Check the repository page for some cool GIFs.
With easy menus you don't have to program your own main, options and pause menu anymore!It features:* Keyboard & Gamepad Support* Setting of Various Audio & Video Settings* Autosaving and Loading of Settings (Data Persistence)* Various Signals to Connect Easy Menus with your existing CodeFor usage information visit the Github of the project. https://github.com/SavoVuksan/EasyMenus
A node for covering and uncovering the screen with a fading effect.Created for Godot 4