Extended UI to add for easily changeable settings.Just add the new UI as a new Node in your scene.UI Added- FancyButton
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.
GDExtension for Godot 4.4.1+ to load GIF files as AnimatedTexture and/or SpriteFrames.Go to the repo for a binary that allows converting gifs to standalone resources without requiring the addon in your prpject
This add-on allows for easy a fadein/out effect between scene transitions.
A recreation of the Roblox TweenService functionality in GDScript for Animating values.
Bappy keyboard input manager based on the game Snuff Puppy Shelter.
Godot plugin to detect color blindness-related issues.
Plays sounds in Editor UI, Scripts and Shader editors! Sounds are from osu!/ppy's lazer client.In more detail:Adds sounds and animations based on the user's actions inside the Editor UI, Scripts and Shaders for:Scripts- Typing- Caret Movement- Copy & Pasting- Saving- Undo & Redo- Selecting (Single, Word, All)- Delete AnimationsEditor UI- Hovering- Button presses- Checkboxes- SlidersThanks for reading and happy typing!
A Extension for Godot that gets the OS active window infoGets the window title and positionMade in Godot 4.4*only on Windows
Automatic C# bindings generator for GDExtension classesHow to use:1. Import your GDExtensions2. Enable the C# GDExtension Bindgen plugin in "Project Settings... -> Plugins" tab3. Click in the menu item "Project -> Tools -> Generate C# GDExtension Bindings" whenever you want to regenerate C# bindings4. Enjoy \o/