This asset allows for signal communication between nodes without direct references to each other or to a singleton class.Each signal is contained inside its own resource and can be saved into the "res://" directory. They can be assigned to scripts from the inspector, just like any other exported variables.The asset includes two other goodies:1- "Signal Bus Listener": A node that is used to create responses to signals straight from the inspector, without any code.2- "Custom SignalBus Script Editor": An editor tool that can be used to create signal buses that take one or more arguments.(Other advantages of signal buses over singletons and regular signals are explained in the README.md file included with the asset and available in the git repository.)
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
An open source golf physics simulator library.- v1.0.2 - Major Bug fixes in physics. Y clamp down fix. Lets ball react more natural using Jolt physics. - v1.0.1 - Supports logging control (e.g. error, info, verbose)- Asset only downloads addon, nothing else. - v1.0.0 - First Publish (working physics library with docs)
A plugin that allows videos to be converted via ffmpeg into a .ogg format readable by Godot during import.Base on that documentation :"https://docs.godotengine.org/fr/4.x/tutorials/animation/playing_videos.html#doc-playing-videos-recommended-theora-encoding-settings"Created as part of the Godot course at Lumière Lyon 2 Gamagora University
An implementation of the omeganum.js library in Rust for use in Godot.Useful for people making incremental games in Godot that have to deal with extremely large numbers.
A plugin that avoids requesting MANAGE_EXTERNAL_STORAGE by copying files into the user directory.Godot 4.6 introduced Storage Access Framework support (PR#112215), thus making this obsolete in later versions.Documentation is included in the plugin, and can be accessed from the editor, as well as on the Github page.
An addon for creating and displaying interactive presentations within Godot.
Godot GDExtension Plugin for handling RNG seeds. With in-Godot documentation included.A simple Random seed generation system for Godot games. Perfect for creating reproducible randomization, procedural generation, seeded world creation, or any scenario where you need consistent random number generation.Seed will add a new class called "Seed", for handling automated seed generation and instantiating RandomNumberGenerators you can use.It comes with the possibility to create:- Lower case only seeds- Upper case only seeds- Number only seeds- Mixed seeds (upper, lower case, and numbers mixed)Made to integrate Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/seedRead the documentation for class reference, and code examples:https://github.com/shoyguer/seed/wiki
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
This add-on allows for easy a fadein/out effect between scene transitions.
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc.Read more at https://inhumatesystems.com/products/suite/.Installation instructions:1. Add the asset to your project2. Project > Tools > C# > Create C# solution3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI4. Build project (hammer icon)5. Project Settings > Plugins tab > check EnabledMore documentation at https://docs.inhumatesystems.com/integrations/godot/.