# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**
A beautifier for the JSON file format.
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
An addon to aid a functional programming style in gdscript.
AddonSave can save, load and make screenshots y user:// or res://
Converts CSS to Godot Themes
Utils for godot development(DI) Dependency Injection for GodotEvent driven developmentLan eventsUtility classes for Buttons, Controls, Vectors etc.Documentation site: https://godotplugin.decembrist.org
This script can register standalone Godot games as applications in Linux-based OS's. This means that games will now show up in application lists on Linux with this script.Icon by https://icons8.com/
Xchange-scene is a robust, high level interface for manipulating child scenes below a given Node and indexing them.
A Library of VisualScript custom nodes and examples of how to create your own.
Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.
C# conversion of original Hexgrid asset (https://godotengine.org/asset-library/asset/1032)3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.