A script for quickly and easily creating complete Godot TileSets without the hours of endless clicking.Great for prototyping, testing out variated tile sets, or simply mass importing large numbers of static tiles.A simplified version is available as a gist: https://gist.github.com/bluematt/72f1e56609c388e30d9c3d7395195802
This asset provides a 3d camera that can me controlled from a touch screen interface.
The InputFilter makes it easy to distinguish inputs from different controllers and even multiple control schemes on the same controller.
Loggot is a Godot add-on that allow total control on logs.
Multiresolution Support for pc/mobile devices including safearea.New nodes:- BorderlessDisplay: New node to control the scaling area of our game.- ButtonDisplayTest: New node for testing with multiple resolutions.# Changelog## [1.1.0] - 2023-03-13### Added- add editor button set viewport resolution### Changed- change class_name to add_custom_type## [1.0.1] - 2023-03-10### Added- CHANGELOG.md- guides autocenter### Changed- [godot v3] fix get window height override- [godot v3] fix set properties defaults
In-game console for Godot, easily extensible with new commands.I'll try to keep project on this website up-to-date with its sources. If you have any problems with this project please try downloading more up-to-date version from github (https://github.com/quentincaffeino/godot-console/archive/master.zip). If problem persists do not hesitate to contact me on GitHub via Issues or QuentinCaffeino#9674 on DiscordProject website: https://github.com/quentincaffeino/godot-console
A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties:- zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll)- zoom_min (minimum Camera2D.zoom)- zoom_max (maximum Camera2D.zoom)- zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits)- zoom_relative (if true, mouse zooming is done relative to the cursor)- zoom_keyboard (if true, zooming can also be done with the plus and minus keys)- pan_speed (adds to Camera2D.offset while the cursor is near the viewport's edges)- pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near)- pan_keyboard (if true, panning can also be done with the arrow keys)- drag (if true, the map can be dragged while holding the left mouse button)- drag_inertia (multiplies the final drag movement each second)
Functions for supporting a dice rolling syntax (eg "4d6d1!"). Allows for dice rolls and probability calculations. The syntax supports dropping high/low rolls, exploding/compounding dice, and rerolls. See https://github.com/oganm/dice_syntax_gd/tree/godot3 for a documentation.
Embeddable Software MIDI Player for Godot Engine 3.4 and later.2.6.2 update:* Fixed text event parse bug2.6.1 update:* replace deep_equal to == for Godot 3.4(s)* fixed bug for GS/XG resets.2.6.0 update:* Refactoring code* Fixed silence seconds* Make faster with MIDI system messages for resets* Added code for reuse AudioBus2.5.5 update:* Fixed double displaying in Node list.2.5.4 update:* Refactoring source codes* Some changes smf/sf2 file reading APIs.2.5.3 update:* No use when running on debug build.2.5.2 update:* Added no_thread_mode for HTML5 env.2.5.1 update:* Fix crash when hot reload in the debug mode by save on the editor.2.5.0 update:* Use thread for sequence playing.Features:* 100% pure GDScript* Play Standard MIDI File format 0 and format 1 with SoundFont.* Emit signals on some MIDI events (changes tempo, lyrics, markers or something).* Receive raw midi messages* You can play procedural generate MIDI sequences.Demo:https://bitbucket.org/arlez80/godot-midi-player/downloads/demo.zipRepository:https://bitbucket.org/arlez80/godot-midi-player/Wiki:https://bitbucket.org/arlez80/godot-midi-player/wiki/
Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned.
This is not an official LaunchDarkly product. This is a personal project.LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster.This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in multi-user systems such as web servers and applications.
GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends.This is the client for Godot 3+.