A bone-driven cloth simulation solution for godot4.4+ 3D games, based on verlet integration algorithm
RemoteContainer pushes its own transform to another Control derived node in the scene.
This camera transition system allows you to smoothly transition between cameras in your 2D/3D game.
Part of the godot-gameplay-systems.This is a c++ addon which handles attributes, attribute systems, buffing, debuffing and so on.
AndroidIAPP is a plugin for the Godot 4.4.1 game engine. It provides an interface to work with Google Play Billing Library version 7. The plugin supports all public functions of the library, passes all error codes, and can work with different subscription plans.
Traits made easy in Godot 4Version 2.0.1 is live ! Compatible with Godot 4.4. For older Godot versions, please use 0.x versions, downloadable on Github (https://github.com/Earewien/godot-traits/releases)Godot Traits is an addon designed to bring traits into GDScript. A trait embodies a collection of behaviors (variables, functions, signals, etc.) that can be utilized to extend the functionalities of a class.Given that Godot Engine lacks an official interface system, many developers resort to composition for combining various behaviors in a single class. However, implementing composition correctly can become complex and inconsistent. This addon's goal is to offer a streamlined and accessible approach for adding and removing behaviors from objects in Godot. This is achieved by defining trait classes and attaching them to objects, and using auto-generated utilities to use them.Features:- Trait declaration using annotation- Auto-generated trait helper class to manipulate traits- Scenes and nodes as traits,- Strongly-typed traits and autocompletion- Strong trait usage runtime checks- Dynamic addition and removal of traits- Automatic trait dependencies injection- Traits inheritance
Manipulate the day, hour, minutes and access this information globally in your game. Create a game-ready day & night system in no time and don't worry about it
AboutA set of components that can be used as basic building blocks for the construction of role playing games.
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension- No dependency with lobbies- Use steam networking low level (Sockets)- No compatible with channels (Will be added in the future)- No compatible with mesh peersThis code was built on top of small experiments by Zennyth [https://github.com/Zennyth] , greenfox1505 [https://github.com/greenfox1505] and MichaelMacha [https://github.com/MichaelMacha]
Event-driven behavior trees for Godot.
Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The package can easily be installed through NuGet.