> Best Suited for 4.0Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
This Node is a plug and play option for third person characters and allows follwing the character, keeping it in screen and snap to plattforms while keeping the camera out of obstacles with a SpringArm3D# Changelog1.0.1- Fixed issues with manual rotation around the character- Now centers the camera when moving in any direction (fixed an issue with camera clipping through obstacles)1.0.2- Fixed Owner can be null and is_inside_tree error- Fixed auto rotation bug, sometimes camera just stands still- auto rotation can now be toggled in the Editor- Updated documentation about the input mappings
godot-copilot-selfhostA powerful code completion tool for Godot Engine that leverages the capabilities of AI models to enhance your development experience.For a quick start, follow the tutorial: https://tnl.one/s/gdcopilotFind more detail here: https://github.com/drakonkat/godot-copilot-selfhostKey Features:OpenAI Integration: Seamlessly connect to OpenAI's powerful language models for cutting-edge code suggestions and completions.Self-Hosted AI Model Support: Integrate your own custom AI models, trained with LM Studio or other compatible tools, for tailored code assistance.Contextual Understanding: Understands your project's specific codebase and provides relevant suggestions based on your coding style and context.Intelligent Code Suggestions: Offers intelligent code completions that save you time and reduce errors.Customization: Easily configure the plugin's settings to match your preferences and workflow.Benefits:Increased Productivity: Write code faster and with fewer errors.Improved Code Quality: Generate more accurate and consistent code.Reduced Learning Curve: Discover new language features and best practices more easily.Tailored Assistance: Benefit from code suggestions that align with your specific project requirements.
https://github.com/acegiak/Godot4-Action-List/
Plugin designed to be generic and usable for any kind of game.The system is called Thoth from the Egyptian deity that was the holder of knowledge and patron of scribes, so Thoth is in charge of saving your game.If you want to support me : https://www.stupidrat.com/senselessIf you wish to pledge to help me I also have a Patreon page.https://www.patreon.com/c64cosminDocumentation : https://stupidratstudio.github.io/thoth/Contact & Support : https://discord.gg/FX5NaQHcjS
SKD for connecting some of Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting Authentication, Leaderboards, Cloud Save, and Friends.Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services/blob/main/README.md
The Dice_Roll plugin for Godot 4.0 is designed to enhance your gaming experience by providing an interactive dice roll mechanism. For optimal performance and functionality, we recommend using the Jolt physics engine.for more see: https://github.com/Rebelion-Board-game/Dice_Roll
Godot-Stuff Logger 4.0A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it.Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 4.0 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/-/blob/4.0/README.md
Godot 4 port of the Dice Syntax addonFunctions for supporting a dice rolling syntax (eg "4d6d1!"). Allows for dice rolls and probability calculations. The syntax supports dropping high/low rolls, exploding/compounding dice, and rerolls. See https://github.com/oganm/dice_syntax_gd for a documentation
!! IMPORTANT !!This add-on is no longer maintained by me.And continues to be maintained here:https://github.com/folt-a/godot-nesink---I am notified here cause there is no way to delete the submitted assets.
Here's a little something for you to animate values such as floats, ints and Vector2. You just have to write DampedOscillator.animate(node, propertie, string, damp, velocity, scale_ratio) and your value will be animated.See the demo for more infos on how to use it.(Original idea from: https://www.youtube.com/watch?v=YBgCUQVDRkw&ab_channel=MrElipteach)
An implementation of a JS-like Promise.Supports then()/catch() and awaiting for settled/resolved/rejected state.More info on usage: https://github.com/TheWalruzz/godot-promise