A project template for creating games where the player has to place items on a predefined grid, where items can not overlap.
This is a basic menu for Godot 4.1 which can be used in two modes.Embed Mode: When cards_container is set. Permanently look for input and disable overlay toggle.Overlay Mode: When no cards_container is set. Look for input, when overlay is toggled.
This is a template project that contains a fully setup XR project with Godot XR Tools and the OpenXR loaders plugin embedded.
Godot 4 template, with shader, prototyping with CSG objects, animation, smooth character controller.
Turtle implementation for GodotTemplate enabling training of basic programming skills in godot environment with visual feedback.
This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all.The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality.(The Game In Question Is Still In Development)
Forming, saving and loading game data and configs, including random number generators and player stats.
A simple multiplayer example project. Shows how to setup a connection, create a basic first-person controller and synchronize the movement over network.
A base structure for 2D games using Godot 4.It includes everything needed to create a polished 2D game, from movement scripts to screen postprocessing shaders, while leveraging the new features of Godot 4 and using a clean, scalable and extensible code architecture.
A template for quickly getting started with WebXR projects in Godot.
First person controller for Godot 4.1
This package lets you create you survivors game starting with initial elements:- Player movement, stats and spells ;- Enemies and boss spawns and stats ;- Progression curve ;- Upgrades (for player and enemies) ;- Minimal UI.