Godot 4 template, with shader, prototyping with CSG objects, animation, smooth character controller.
Forming, saving and loading game data and configs, including random number generators and player stats.
This is a template project that contains a fully setup XR project with Godot XR Tools and the OpenXR loaders plugin embedded.
This package lets you create you survivors game starting with initial elements:- Player movement, stats and spells ;- Enemies and boss spawns and stats ;- Progression curve ;- Upgrades (for player and enemies) ;- Minimal UI.
This is a basic menu for Godot 4.1 which can be used in two modes.Embed Mode: When cards_container is set. Permanently look for input and disable overlay toggle.Overlay Mode: When no cards_container is set. Look for input, when overlay is toggled.
This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all.The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality.(The Game In Question Is Still In Development)
A project template for creating games where the player has to place items on a predefined grid, where items can not overlap.
A simple multiplayer example project. Shows how to setup a connection, create a basic first-person controller and synchronize the movement over network.
## InfoEasy to use inventory addon for Godot Engine 4.1 and newer (last update for 4.4)## Table of contents- Info- Features- Full Documentation- WIP## Features- Drag and Drop features.- Real time updating and saving.- Editor preview. (using @tool keyword -> erase it to disable)- Example scenes to understand the basics (video tutorial WIP)## Documentation- Already included in the addon! Open your editor reference docs and search for Inventory nodes and resources (Inventory, InventoryItem, InventorySlot, InventoryContainer, InventoryInfo)## WIP- Video tutorials (soon if people use the plugin)- More in editor documentation (I am trying my best ^-^)
A template for quickly getting started with WebXR projects in Godot.
First person controller for Godot 4.1
A base structure for 2D games using Godot 4.It includes everything needed to create a polished 2D game, from movement scripts to screen postprocessing shaders, while leveraging the new features of Godot 4 and using a clean, scalable and extensible code architecture.