An open source ASCII toolkit for Godot!This plugin aims at providing tools to develop ASCII games in Godot while still using all its handy features at maximum.For now, only some Controls (User Interface) tools are available.
A sound library browser to browse your sound and music library. Move them to your project with one click!Detailed usage instructions can be found in the readme of the repository.https://github.com/RustyPrime/GodotSoundLibraryBrowser
Native RevenueCat integration for Godot with full support for iOS and Android.Features:- Purchases & Subscriptions – Handle in-app purchases and subscription flows- Offerings & Products – Fetch available store products and remote-configured offerings- Customer & Entitlements – Check subscriber status and entitlement access in real time- Native Paywall UI – Display RevenueCat’s native paywall interface using RevenueCatUI
Nexus Quest Weaver is a modern solution for designing complex, non-linear stories and logic flows in Godot 4.6.It separates logic (Blueprints) from state (Instances) to ensure high performance and stability.Key Features:- Visual Graph Editor: Design branching narratives, loops, and parallel tasks using an intuitive Drag & Drop interface.- Live Debugger: Watch your quests in real-time! Active nodes pulse orange, completed nodes turn green, and failed nodes turn red inside the editor while your game runs.- Quest Templates: Write one quest logic (e.g., "Fetch {amount} {item}") and instantiate it infinitely with different parameters.- Save Game Stability: Uses a clean JSON-based save format. You can move nodes or change descriptions in the editor without breaking existing player save files.- Localization: Built-in Key Scanner automatically finds text in your nodes and updates your CSV translation files.- Integration: Works with any Inventory system via a simple Adapter script.Join our Discord Serverhttps://discord.gg/HMxbzqWCgQ
Wrapper around the Discord Social SDK, so you can interact with the SDK through GDScript (instead of C++). Compatibility with Linux (x86_64) and Windows.
Create and edit CSV translation tables directly in the editor window.- Add, delete, and edit rows and columns with full undo/redo support.- Custom CSV loader to open files directly from the FileSystem dock.- Search bar to quickly find relevant entries.- Adjust column and row sizes, as well as delimiter used in CSV files directly in Project Settings.
Modular Firebase integration for Godot with support for iOS and AndroidFeatures:- Firebase Core - Required base for all Firebase services- Firebase Analytics - Event tracking and user analytics- Firebase Crashlytics - Crash reporting and diagnostics- Firebase Messaging - Push notifications (FCM)
This project provides a native App Tracking Transparency plugin for Godot, using Apple's ATTrackingManager API.The plugin is shipped as a native library for iOS (.xcframework).
Advanced model import options for Godot 4.6+.Extract meshes and materials or replace materials in bulk.Key Features:- Extract all meshes from multiple models.- Extract all materials from multiple models.- Set external materials for multiple models.- See the affected model's paths depending on your selection in the FileSystem Dock.
This plugin help you push&pull your project in github in easy way
Create and manage achievements through an in-engine editor and display them in your game!
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 4.6.x