A plugin for Godot that integrates Scony's GDScript formatter (https://github.com/Scony/godot-gdscript-toolkit) inside the Godot editor.The "gdformat" tool is required for this plugin to work. For more informations, please visit https://gitlab.com/DonatienBdR/gdformat-plugin and https://github.com/Scony/godot-gdscript-toolkit.
Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories.See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md
Godot plugin that, alongside the Rabid Hole Punch Server, allows peer to peer communication via UDP Hole Punching between devices that are behind NATYou will need to deploy the server in a public accessible machine. Link to the server code: https://gitlab.com/RabidTunes/rabid-hole-punch-serverYou have an example of usage here: https://gitlab.com/RabidTunes/rabid-hole-punch-example
SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations.v0.7 Now in the form of an importer plugin handling scml files instead of being a dock (Thank you nikibobi).v0.7.2 * Basic support for objects moving between parents by maintaining separate instances * Exposed more configuration options on importer plugin settingsv0.7.4 * Fixed issue with obj_info type sprite nodes and nodes using realname values
Convert GDScript classes to C#. A one click solution that may save you hundreds of hours.This plugin offers a graphical editor UI for the gd2cs.py python script.It requires python and the python module "regex". But don't worry, it will detect and guide you through the necessary installs if you don't have them installed.Visit the Github page ( View Files ) for more information.Please backup all your data before using this addon! I cannot be held liable for data lost and damages caused.
A powerful engine perfect for dialog-heavy games such as RPGs, visual novels, platformers, etc.Recent hotfixes (1.7.1):- Updated version in README.md- Updated version in syndibox.gdRecent changes (1.7.0):- Added scollbar- Added a way to start dialog through script- You can change how long before auto-advance- You can now disable the scrollbar and use the old text transposing- Added an option for the scrollbar to follow the text- Added the signal tag which emit a signal when read- Text hide and pause can support more than 10 seconds/ticks- You can manually hide/pause printing- You can stop advancement of dialogue- Updated README.md to show added and changed features- Various bug fixes and optimizationsKnown Issues (1.6.0):- "Tipsy" and "Drunk" positional effects do not work properly with instant print.Big thank you to all contributors so far, you've been a huge help! <3
A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.Timers and easy animation playing as a bonus!Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)Last edit: 1.6.1: Careful might break if update !!!- corrected signals and pending_state to have State params- added change_state_to(state_node)- possible to call change_state(), calls change_state_to(self)- next_state() and prev_state()- removed goto_state() (was unused)1.5.7:- A default animation name can be specified in the inspector- Indented debug text if nested state change calls- Icon and icon colors changes
This plugin shows you a list of possible errors, caused by configuration of Node-properties.Usage:1. Download the plugin from the asset store or download the repository and include it in your Godot project2. Enable the Plugin in Project -> Project Settings -> Plugins3. Open a Scene from your project4. Check for warnings in the bottom dock5. Click on a warning in the list to jump to its corresponding nodeCheck https://github.com/dardanbujupaj/godot-node-warnings for a detailed description.
A visual finite state machine editor plugin for Godot. (alpha)Features: - Visualize and edit your finite state machines with this intuitive editor. - Trigger based transitions to simplify your states' logic. - Use prebuilt triggers, or script your own. - Minimal setup required. Just add a VisualFSM node below the node you want controlled and start building your graph!This tool is still in alpha. If you encounter issues or would like to propose changes, submit an issue on github: https://github.com/BernardCloutier/VisualFSM/issues
A collection of RNG (Random Number Generator) utilities for the Godot Engine.This addon provides:- Random string generation- Random boolean with ability to specify probability- Random normalized Vec2 and Vec3- Random Color with customizable HSV ranges- Random item(s) from array- Random byte(s)This addon provides a RandUtils class, which contains static methods used to generate data. As the methods are static, you don't have to instantiate the class.Check the readme for more information, including usage: https://github.com/JulienVanelian/godot-rand-utils
Similar to the official Godot Asset Library, we wanted to provide an easy way to access assets from our store, https://www.godotassets.com
Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.Features- Floating, draggable toolbar- Change pen size and color- Draw over Popups- Easy keyboard shortcutsGlobal ShortcutsCtrl + ` : Toggle draw modeCtrl + F1 : Toggle the toolbarDraw mode ShortcutsLeft Click : Draw lineRight Click: Exit draw modeC : Clear all linesZ : Clear last lineR : Reset the toolbar positionScroll to change pen sizeFor Usage and Keyboard Shortcuts,see github repo: https://github.com/3ddelano/draw-anywhere-godot