Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.
Integrates the NDI® SDK with GodotExtends the VideoStream and VideoStreamPlayback classes to implement NDI playback. For outputting the Viewport as an NDI source, add the NDIOutput Node to the scene. Check out the demo scenes included with the releases.
Quickly change and test Project Resolution settings.Useful to test and prevent your UI from being inconsistent in different resolutions.Version 0.4- New Reset option and submenu for Viewport and Override resolutions.
SiShoDiT (Simulator of Smart Houses Digital Twins) is a fully automated simulator for Activities of Daily Living (ADLs) in smart homes environments that allows emergent behaviour. It is build as an addon to work inside Godot Engine 4.4+ editor, but the tools provided with it can be used to generate a standalone executable.
Soda AudioManager is a global plugin for Godot, designed to handle non-spatial sounds, including interface sound effects, background music, and general sound effects. It offers an easy way to manage audio playback, control volumes, apply sound effects, and configure looping.
Lightweight key-value storage system for Godot, inspired by UserDefaults in Swift.
Toggle nodes active state with a quick action. Use this to quickly toggle nodes on/off to help debug your game.Either a hotkey or a new button at the top bar.A disabled node has its process_mode disabled and its visibility turned off. An icon in the scene tree will also be there to help you see which nodes are disabled.The shortcut key is `Control+R` but it can be changed in the settings.
Tool Addon For Godot 4Allows you to mark a folder to hide all items it contains from being displayed in the godot file system.Use case:It is useful when you want to hide too many items from a folder to have a tidier workspace.When items are hidden, they are not removed from the project, so references to them are maintained, avoiding reference errors and maintaining a cleaner display in the file system.How Work:In the godot file system, press RMB (right click) on any folder you want to hide/show and select Hide/Show Folder from the menu.
Toolkit for integrating web3 features into your game, such as crypto payments, NFTs, tokens, custom smart contracts and more!Check these resources to get started:- Docs: https://zenwiki.gitbook.io/solana-godot-sdk-docs/solana-godot-sdk/configuration- Tutorial Videos: https://www.youtube.com/watch?v=UCe-vX3VCiM&list=PLcJMwJxnd40cqKQiwPPvVYFJUHpg_GlBO- Live Demo: https://zenrepublic.github.io/GodotSolanaSDKDemos/Join our discord server for help and to meet other legends: https://discord.gg/6SMECFfahGGood luck and have fun!Created by VirusAxel and Thomukas1
Add a customizable background image, slideshow, or video to your Code Editor's background!
AI dialogue for NPCs using open-source, offline, totally local LLMs.See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywhoor check out the docs at:https://nobodywho-ooo.github.io/nobodywho/
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.