A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it.This is a port of the path editor written in C# with modificationsto make path editing easier.Right now the only change is the ability to restrict the axes in which you move the point handles.Shortcut keys(press multiple to combine the effects):Z: Move only on X axisX:Move only on Z axisC:Move only on Y axis
This is the demo project from my Godot Third Person Controller tutorial series.https://www.youtube.com/playlist?list=PLqbBeBobXe09NZez_1LLRcT7NQ9NfUCBC
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base.Features- jSaveManager: Stores values easily- jTable: Advanced Tables for Godot. For your needs- jList: Adds powerful and customizable lists.- jAudioManager: Play music and sounds with a single line of code. Everywhere.- jSettings: Basic Settings Manager- jEssentials: Simple but efficient functionsFor more information visit https://github.com/Jean28518/Godot-jTools
A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.Timers and easy animation playing as a bonus!Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)Last edit: 1.6.1: Careful might break if update !!!- corrected signals and pending_state to have State params- added change_state_to(state_node)- possible to call change_state(), calls change_state_to(self)- next_state() and prev_state()- removed goto_state() (was unused)1.5.7:- A default animation name can be specified in the inspector- Indented debug text if nested state change calls- Icon and icon colors changes
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
INPUTS: "forward""back""left""right" "crouch""jump"This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https://github.com/0xspig/CrosshairShader
Mirrors!!You look at yourself at the same time when you look at themThis is a WIP build of a mirror asset,this is the best that I could do with in a weekand this is my first ever time in using a game engine so no promises :DSo I herd ya needed mir'azz...+Stuff behind it doesn't appear on the mirror+It's easy to Install+It's easy to use+It's easy to instantiate+It's portable: (just drag and drop the .tscn file into the project/scene)+The code is well documented: (comments with custom debugging code galore)+and It's freeInstructions, documentations and debugging instructions(is just for fun XD) are all in the main codeI'd like to thank the ff people for their insight and tutorials:Miziziziz: https://www.youtube.com/watch?v=xXUVP6sN-tQBastiaan Olij: https://www.youtube.com/watch?v=wPzTmFHrGQkMartin Senges: https://www.youtube.com/watch?v=DDZeW-AqjWI
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Runtime console for Godot.Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole
This plugin adds a new node for giving a volumetric lighting effect to light nodes they are attached too.It also supports Lexpartizan's Sky Shader.https://github.com/Lexpartizan/Godot_sky_shader.More info in the README file. Please read it.
Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs.The Audio Effect Inspector allows you to interact with Audio Effects with responsive graphical feedback.Currently Supports:- AudioEffectDistortion (New in v1.3.0)- AudioEffectEQ- AudioEffectReverb- AudioEffectDelay- AudioEffectPannerv1.3.0 Updates - - Implemented AudioEffectDistortionv1.2.0 Updates - - Implemented Preset Browser (AudioEffectReverb only supported in the meantime)- Presets could be edited in addons/AudioEffectInspector/Presets/presets.cdb using CastleDB- Fixed the 3D scene for AudioEffectReverbIf you encounter any problems, please don't hesitate to submit an issue here : https://github.com/NoodleSushi/AudioEffectInspector_GodotAddon/issues