A threaded async loader for Godot resources.Loads a resource in another thread and emits signals.There is a singleton `GsomLoader` - a concurrent loader.And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.```GsomLoader.finished_load.connect(_handleResource)GsomLoader.changed_progress.connect(_handleProgress)GsomLoader.failed_load.connect(_handleFail)GsomLoader.load_async("res://test.tscn")```See GitHub readme or the root example.gd for more details.https://github.com/raub/gsom_loader
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.
> Best Suited for 4.2+Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
A simple add-on that copies some of the functionality of FMOD inside of Godot. Sound Effects (SFX). Meant for game jams, prototypes, and small projects. Read more on GitHub: https://github.com/kpids/bmod
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)
gdCEF - Web Viewer Plugin for Godot 4.x=======================================gdCEF is a web viewer plugin for Godot >= 4.2, compatible with Linux, Windows, and macOS.It uses the Chromium Embedded Framework (CEF) to bring web content into your 2D and 3D applications.Notes:------1. Godot 3 users: gdCEF is no longer maintained but still available here: https://godotengine.org/asset-library/asset/14262. Android and iOS are not supported by CEF and therefore not by gdCEF.Installation Methods====================There are three ways to install gdCEF in your project:1. Direct Download (Prebuilt Binaries)---------------------------------------- Download binaries from GitHub: https://github.com/Lecrapouille/gdcef/releases- Extract the archive and place the 'cef_artifacts' folder into your project.Limitations:* Fixed versions of CEF and Godot.* The artifacts folder name cannot be changed.* Only x64 architectures are supported due to CI limitations.2. Script-Based Download (since v0.12.0)----------------------------------------- Download the gdCEF source code from the Godot Asset Library.- Use the provided Python 3 build script: addons/gdcef/build.py- C++ source folders can be deleted as they are not compiled.- Set the GITHUB_GDCEF_RELEASE variable to the version you want.- Run the script to download binaries and set up demo scenes.Limitations:* Same as the direct download method.3. Build from Source (Recommended)----------------------------------- Download the gdCEF source code from the Godot Asset Library.- Run the Python 3 script: addons/gdcef/build.py- The script is preconfigured but can be customized at the top.Build Process (takes 5–15 minutes):* Downloads and compiles godot-cpp.* Downloads and extracts prebuilt CEF.* Compiles gdCEF.Requirements:* Python 3 with necessary packages.* Build tools: SCons, CMake, Make or Ninja.* On macOS: Xcode Command Line Tools.* On Windows: Visual Studio, Windows SDK, console with admin rights.After compilation, you can try the demo scenes in:addons/gdcef/demosDocumentation=============- Installation Guide: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/installation.md- API Reference: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/API.md- Design Details: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/detailsdesign.md- Demos Info: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/demos/README.md- FAQ: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/README.md#faqCommunity & Support===================For help with installation or general questions, join our Discord:https://discord.gg/EckEwy7S5U
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
Juego de aviones (Plane game demo)Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot.Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos.Ideal para estudiar el código y aprender conceptos básicos de godotmás info sobre los cursos en gamedevargentina.comEng:Plane game demoThis is the first project I teach my students in game development with Godot.It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies.Ideal for studying the code and learning basic concepts of Godotmore info about the courses at gamedevargentina.com
A UI control that can efficiently display a large amount of data in a scrollable table. It only loads data it shows, so it's useful for showing data from a database. It was originally made to show a SQLite table.Gif demos available on the github: https://github.com/karlak/godot-dataview