DateTimePicker is a Godot Android plugin that provides native Android Date Picker, Time Picker, and DateTime Picker.For a list of available methods and signals, please refer to the README: https://github.com/syntaxerror247/godot-date-time-picker/blob/main/README.md
Modular first person controller based on Quake's movement systemIncludes a system for creating controllers using modular states made out of resourcesThis modular system was built using Kabariya's strafer controller (https://github.com/Kabariya/strafer) as a base. Three features have been added to their controller:- Sliding- Maintaining the current direction when jumping (and not pressing any keys)- Limiting the player's control over the controller in the airDocumentation is included using docstrings, more information at: https://github.com/AceSpectre/Extended-Strafer-Controller
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
This plugin provides the basic mechanism of DungeonCrawler:- map creation via titlemap node- player movementTo run this script, simply play "World.tscn"Global.gd must be added to the autoloader. (Game/Global.gd)More detailed information can be found at:https://github.com/Rebelion-Board-game/DungonCrawler
gdCEF - Web Viewer Plugin for Godot 4.x=======================================gdCEF is a web viewer plugin for Godot >= 4.2, compatible with Linux, Windows, and macOS.It uses the Chromium Embedded Framework (CEF) to bring web content into your 2D and 3D applications.Notes:------1. Godot 3 users: gdCEF is no longer maintained but still available here: https://godotengine.org/asset-library/asset/14262. Android and iOS are not supported by CEF and therefore not by gdCEF.Installation Methods====================There are three ways to install gdCEF in your project:1. Direct Download (Prebuilt Binaries)---------------------------------------- Download binaries from GitHub: https://github.com/Lecrapouille/gdcef/releases- Extract the archive and place the 'cef_artifacts' folder into your project.Limitations:* Fixed versions of CEF and Godot.* The artifacts folder name cannot be changed.* Only x64 architectures are supported due to CI limitations.2. Script-Based Download (since v0.12.0)----------------------------------------- Download the gdCEF source code from the Godot Asset Library.- Use the provided Python 3 build script: addons/gdcef/build.py- C++ source folders can be deleted as they are not compiled.- Set the GITHUB_GDCEF_RELEASE variable to the version you want.- Run the script to download binaries and set up demo scenes.Limitations:* Same as the direct download method.3. Build from Source (Recommended)----------------------------------- Download the gdCEF source code from the Godot Asset Library.- Run the Python 3 script: addons/gdcef/build.py- The script is preconfigured but can be customized at the top.Build Process (takes 5–15 minutes):* Downloads and compiles godot-cpp.* Downloads and extracts prebuilt CEF.* Compiles gdCEF.Requirements:* Python 3 with necessary packages.* Build tools: SCons, CMake, Make or Ninja.* On macOS: Xcode Command Line Tools.* On Windows: Visual Studio, Windows SDK, console with admin rights.After compilation, you can try the demo scenes in:addons/gdcef/demosDocumentation=============- Installation Guide: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/installation.md- API Reference: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/API.md- Design Details: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/detailsdesign.md- Demos Info: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/demos/README.md- FAQ: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/README.md#faqCommunity & Support===================For help with installation or general questions, join our Discord:https://discord.gg/EckEwy7S5U
This Godot plugin is for conveniently copying all your scripts into one giant text block that you can easily paste into an AI.For more info go to: https://github.com/rainlizard/AI-Context-Generator
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
A C# implementation of a simple 3D free-look camera for Godot 4.0 that mimics some of the functionality of the editor's camera for in-game use.Ported from Richardhyy's Godot 4.0 GD version (https://github.com/richardhyy/simple-free-look-camera-4), who ported from Adamviola's Godot 3.2 GD version https://github.com/adamviola/simple-free-look-camera).* Use **W** and **S** to move forward and backward.* Use **A** and **D** to move left and right.* Use **Q** and **E** to move up and down.* Roll the **scroll wheel** to increase and decrease movement speed.* Press **shift** to move faster, and hold **alt** to move slower.* Hold down the **right mouse button** to rotate the camera.There's a slider in the editor to control mouse sensitivity.Attach `FreeLookCameraBase.cs` or `FreeLookCamera.cs` to your Camera3D node. That's it!(More information at the README.md file)
A simple example scene, showing how to create a FPS camera.If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here:https://github.com/tavurth/godot-simple-fps-camera/issues