This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.Showcased features are:- Positive/negative density volumes that affect albedo (incoming light) and emission.- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.- Temporal reprojection for greater stability and avoiding flickering. The difference is demonstrated with a moving fog volume.- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.- Custom FogVolume shader with real-time 3D noise. Shader provided by alghost: https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/Language: GDScriptRenderer: Forward+
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Godot Annotate is a Godot plugin which allows one to make mockups and sketches directly in the 2D editor using a custom AnnotateCanvas node.To start annotating, add the AnnotateCanvas node to a Godot scene, then perform one of the following actions.Left Mouse Button: Draw a stroke on the currenty selected AnnotateCanvascanvas-icon node.Right Mouse Button: Erase strokes on the currently selected AnnotateCanvascanvas-icon node.You can configure various properties like brush type, stroke size and color via. the toolbar that shows up, when a canvas is selected.Some brush types also provide configurable variables in the toolbar, when they are selected.see the github repo for further details: https://github.com/zarstensen/GodotAnnotate
This GDExtension lets you slice meshes.If your Godot version or platform is not supported, you can compile the extension yourself.More information can be found at https://github.com/timo-eberl/mesh-slicing-gdextension/blob/main/README.md .
Get your multiplayer game up and running quickly with our easy-to-integrate plugin.Key Features:- Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe.- Account System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system.- Persistent Data Storage: Create databases to store and retrieve data from the cloud.- Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure.- In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics.- Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine.More information can be found on https://www.gd-sync.com.
WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14-- -- --Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4.Features:- Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn)- 3-point texture filtering (as seen on Nintendo 64)- Distance-based, per-vertex texture LOD and fog- Metallic and shiny shaders- 3D sprite shaders (shaded/unshaded, single/double-sided)- Scrolling sky shader (think Mario 64)- Screen-reading dithering and fade shaders- Create custom spatial shaders using macros- Compatible with all rendering backendsCheck out the collection's README on GitHub for documentation and a guide on getting set up. TLDR -- run the "setup.gd" editor script included with the collection to add the necessary global shader uniforms to your project settings.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#readme
This autoload plugin allows you to extract MP3 metadata such as a title, album name, artists, cover art, etc with a single line of code.Example use: https://github.com/AineeJames/MusicMeta/blob/main/examples/get_mp3_metadata.gd
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
This native Godot extension provides real and complex matrix algebra. It also includes ODE solver based on ODEINT, BoostC++ Geometry algorithms.Checkout demos:https://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo.ziphttps://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo3d.zip
Note: I strongly recommend you check out the template on Itch. https://greenf0x.itch.io/godotboy-template. This version does not get updated as often. The GitLab link is always the most cutting edge, but perhaps not the most stable. GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface.The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project)It's a GDExtention written in Rust with GodotRust and RBoy.0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that).0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement. v0.4.0 note: this was removed, it is beyond the scope of this project. If this is of interest to you, find me on BlueSky.0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports.0.4.0: Memory tools added! GBStudio added the script memory map to the exports, so you can now use the memory read/write tooling to trigger events in Godot or modify the game at run time.Itch.io Link: https://greenf0x.itch.io/godotboy-templateGodotRust: https://github.com/godot-rust/gdextRBoy: https://github.com/mvdnes/rboy
This plugin cleans up orphan files in the res://.godot/imported directory.This is an updated version of "Import Cleaner" by zaevi: https://godotengine.org/asset-library/asset/813More information can be found at: https://github.com/Tumbolisu/ImportCleaner