Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
A simple Godot online multiplayer networking setup: connect to an online server, instance a map, spawn players, and update their positions.
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.
Godot Game Settings allows you to create and manage game settings for small to medium projects. It takes care of all the fundamental functionalities required to have proper game settings, including predefined logic for common settings (e.g. display, audio, input), UI components for making scenes, and saving/loading data.
A tactical role-playing game demo for the Godot Engine
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.
A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games.Features- 11 Animation Presets: Includes predefined light animation tables from Quake.- Custom Animations: Supports user-defined animation strings.- Editor Previews: Preview animations directly in the Godot editor.- Smooth Transitions: Optional fade effect to reduce stepping.- Material Integration: Light animations affect the lamp material’s emission property.- Example Project: An example project is included to demonstrate setup and usage, providing a quick way to understand how to configure and combine components.
Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing class.
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)