A plugin for painting plants and props on arbitrary 3D surfaces.
Simple NextBot with settings
This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.Features:- Supports lights, meshes and particles (Particles and CPUParticles).- Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware.- Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well.- Works with both the GLES3 and GLES2 renderers.- Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware).See the usage documentation at: https://github.com/godot-extended-libraries/godot-lodDemo project: https://godotengine.org/asset-library/asset/730
A small library for drawing simple wireframe shapes in 3D.Provides a custom Draw3D node that you can use to draw simple geometry in your scene.
The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.
This asset holds a scene configured with a path and a child camera, which looks at a selected node in the inspector being the movement of the camera restricted to the path. The camera will go to the closest point in the path to the selected target automatically.Update 1.1: Cleanup and now the CameraPath3D can take a child Path node or another CameraPath3D node and transmit his unit offset for various effects.
A Godot plugin to create 3D highways, streets, and AI paths with ease (Godot 3.5 version no longer in development)Features include:- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)- Utility RoadLaneAgent node for easily following your road- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis- Procedural geometry for lane changes based on connected RoadPoints- Automated collision mesh generation- Automated AI lane paths created with neighbor-connectedness- Visual feedback with custom viewport gizmos- Quickly generate roads using interactive an interactive add mode and live connection tool- Several hand-modeled intersections ready to drop into your sceneNote: v0.6.0 is the last update we are planning to make for Godot 3.x
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
This tool allows you to use Wave function collapse algorithm in 3D. It adds an editor window for setting up objects and their rules.Detailed user manual in GitHub repository.
Mannequiny is a 3rd-person 3D character controller to use to quickly prototype games or to build a more complex playable character for your games.Features:- Camera rig with zoom to aim and auto-rotation features- Mouse/keyboard and gamepad support- 10 professional animations- Extensible as it's based on a Finite State MachineThe 3D character, Mannequiny, is also Free and open source. You can download the Blender 2.8 source file on our GitHub repository.If you like our work, please star 🌟 the repository!
Adds a fur node to Godot 3.5.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.3.0 Changes* Addon tested against Godot 3.5* Various shader fixes related to transparencyVersion 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes
This template allows you to create a simple 2D Platformer by dragging and dropping the things you want into the scene.It's as simple as Mario Maker