Camera 3D that follows Characters on the stage. This plugin supports regular movement (forward, backward and vertical), lateral movement (side steps), detects side changes (cross-ups and cross-unders). Also interpolates its translation for a smooth camera movement.The "FM" slot refers to the "Fighter Manager" node of your Characters, such "FM" node can be a "Node3D" that must have an Script attached to it; That Script must have declared 2 String variables called "current_sidePJ1" and "current_sidePJ2" so the plugin can notice you in wich side your Characters are on.These 2 String varibles are updated with the values "LEFT" or "RIGHT", giving you the signal that your Characters have changed sides.
3D Maze generator, with Debug mode, showing connexion between rooms, hiding walls if necessary.
3D Tiles for Godot streams real-world 3D content such as high-resolution photogrammetry, terrain, imagery, and 3D buildings from Cesium Ion and other sources available as optional commercial subscriptions. The plugin includes Cesium Ion integration for instant access to global high-resolution 3D content ready for runtime streaming. Cesium ion users can also leverage cloud-based 3D tiling pipelines to create end-to-end workflows to transform massive heterogenous content into semantically-rich 3D Tiles, ready for streaming to the Godot Engine.3D Tiles for Godot supports cloud and private network content and services based on open standards and APIs. You are free to use any combination of supported content sources, standards, APIs with 3D Tiles for Godot.
Interface inspired by classic rpg games to enter the player's nameInterfaz inspirada de los juegos rpg clasicos para ingresar el nombre del player
Heightmap-based terrain for Godot 4.1 and later.It supports collision, texture painting, colouring, holes, level of detail, and grass.This is a port of the Godot 3 version, with a few changes.Fixes in 1.7.2:- Fixed error when removing a texture from a TextureSetFixes in 1.7.1:- Fixed terrain loading incorrectly in release (non-debug) exportsChanges in 1.7:- Ported the plugin to Godot 4.1- Heightmaps now use 32-bit floats instead of 16-bit floats- Changed some APIs to use `Vector2i`- Added `cast_shadow` setting to `HTerrain`- Added `cast_shadow` setting to `HTerrainDetailLayer`- Added slope limit slider to detail density painting- Exposed `roughness` in detail layer shader (but reflections may be off due to the normals hack)- Allow decimal values in `min_height` and `max_height` when importing a heightmap- Changed shape list in brush settings so it can be used as a regular palette when cycling is off- Fixed terrain not functional when using a 32-bit version of Godot (The GDNative library is only maintained for 64-bit)- Fixed TextureSet editor logging errors when selecting slots with textures using color codes instead of image files- Fixed texture list becoming empty when selecting another terrain sharing the same TextureSet
It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.
This plugin contains implementation of Wave Function Colapse algoritm under gridmap.Add Meshes to the generator, paint how they can connect, generate rule setchange settingsgenerate map
This plugin lets you create signals with a visual representation. These connections are drawn as well. And, lastly, connecting signals is done via inspector.
A new node that you use as the parent of control nodes to display them in 3D
This pack has a bunch of game assets for use while prototyping any type of game! Great to quickly set something up and get to making your game, worry about replacing the art later.Features:- 64+ Low poly optimized 3D models, suitable for all ranges of games, including mobile.- Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization.- Free for personal and commercial use, no attribution required. (CC0 Licensed)
This pack has a bunch of game assets for creating cities, great to use with city planning, simulation, RTS games and whatever you can think of putting these in.Features- 32+ Low poly optimized 3D models, suitable for all ranges of games, including mobile.- Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization.- Free for personal and commercial use, no attribution required. (CC0 Licensed)
This pack has a bunch of furniture game assets for decorating rooms, designing interiors or life simulation games.Features:- 50+ Low poly optimized 3D models, suitable for all ranges of games, including mobile.- Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization.- Free for personal and commercial use, no attribution required. (CC0 Licensed)