Imports Creatures 3 BLK Files (Slowly)
This import plugin allows importing .pxo files from Pixelorama as StreamTextures directly without requiring a manual export to PNG
An addon to run sequential and parallel animations with few line of codes compared to Tween
Inspector buttons in one line: `tool`.toolextends Nodefunc im_clickable(): score += 10
A visual finite state machine editor plugin for Godot. (alpha)Features: - Visualize and edit your finite state machines with this intuitive editor. - Trigger based transitions to simplify your states' logic. - Use prebuilt triggers, or script your own. - Minimal setup required. Just add a VisualFSM node below the node you want controlled and start building your graph!This tool is still in alpha. If you encounter issues or would like to propose changes, submit an issue on github: https://github.com/BernardCloutier/VisualFSM/issues
A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.Timers and easy animation playing as a bonus!Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)Last edit: 1.6.1: Careful might break if update !!!- corrected signals and pending_state to have State params- added change_state_to(state_node)- possible to call change_state(), calls change_state_to(self)- next_state() and prev_state()- removed goto_state() (was unused)1.5.7:- A default animation name can be specified in the inspector- Indented debug text if nested state change calls- Icon and icon colors changes
Version on Repo is alwasy more up-to-dateTemplarian's Material-Design-Icons is a collection of icons for the Material Design specification.This addon provides the following nodes to use the icons in Godot:- MaterialIcon: A node that displays an icon from the Material Design Icons collection.- MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).It's also adds **IconsFinder** to the Godot editor's toolbar.So you can find the icons easily.
Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.Features- Floating, draggable toolbar- Change pen size and color- Draw over Popups- Easy keyboard shortcutsGlobal ShortcutsCtrl + ` : Toggle draw modeCtrl + F1 : Toggle the toolbarDraw mode ShortcutsLeft Click : Draw lineRight Click: Exit draw modeC : Clear all linesZ : Clear last lineR : Reset the toolbar positionScroll to change pen sizeFor Usage and Keyboard Shortcuts,see github repo: https://github.com/3ddelano/draw-anywhere-godot
gDAW introduces custom nodes that allow devs to generate sound effects in real-time, using ADSR envelopes.
Shows what you are doing in the Godot Editor as your Discord presence.Supports Windows, Linux and OSXGodot >= 3.2.2Features- Updates the presence in real-time- Two customizable URL buttons- Supports showing scripts like GDScript, VisualScript, NativeScript and CSharpScript- Automatically reconnects to the Discord client- Two modes for updating timestamp (start of the project vs whenever the screen changes)Customize the plugin in:Project Settings -> Discord Presence
Launchy is a tool used to quickly and easily launch your favorite external editor when you wish to modify a resource in your project folder. You can associate editors with a specific Resource type or a group of resource types.
SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations.v0.7 Now in the form of an importer plugin handling scml files instead of being a dock (Thank you nikibobi).v0.7.2 * Basic support for objects moving between parents by maintaining separate instances * Exposed more configuration options on importer plugin settingsv0.7.4 * Fixed issue with obj_info type sprite nodes and nodes using realname values