For Godot 4. This is a demo of how to use JSON files to save and load.
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.Shows the following features:* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.* Trim sheet-based materials with a custom shader for colour changing.* Vertex colour-based terrain material for blending between different ground textures.* Animated in-world video display on the arcade machine.* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.* Reflection probes for the reflections.
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
For Godot 4, it compares four different save methods. Note that these methods are not mutually exclusive, you can mix and match them. But this demo assumes that you're using them all separately.
This is the ultimate touch joypad for Godot 4.Features:- Multi-touch supported: this joypad is coded in a way that it won't get interfered with other touch-related features in the game.- Signal-based control: by using the engine's signal, the code is very simple, reliable, and fast!- Area-based D-Pad control: the D-Pad uses an area specified by the button node to detect touch input instead of some calculations from the slowish user script. Therefore, the user can easily change the area to detect touch input from with thin the editor instead of having to change some complicated calculation in the script!- Muti-size D-Pad supported: the user can easily change the D-Pad to any size as it won't break the code.- Flexible D-Pad position: the user doesn't need the ultimate precision as the D-Pad will follow the user's thumb (in the limited area).- Auto D-Pad recenter: the D-Pad will automatically return to its default positon. The user can specify the default position in the editor, there's no need to change this in the code.- Visual Script: the code is written in Visual Script. Therefore, it's easy to read and understand the code if someone wants to modify it.
Scales the subviewport only by integersAvoids those nasty non-square pixels by only scaling the subviewport with whole numbers.CreditsBackground by ansimuzhttps://ansimuz.itch.io/cyberpunk-street-environment
This is the 3D targeting system's demo project for Godot 4 game engine.This tool is based on 3D-Targeting-System-Ultimate for Godot 3.
This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739