An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with the mouse as well as moving the whole range up or down.
This project aims to create a loosely coupled game manager for managing scene and menu transitions for 2D Godot games.
This project develops a free and open source sprite editor tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system.C# Port of https://godotengine.org/asset-library/asset/2565* This version requires Godot .NET 4.1.2 minimum.
PointMaker is a simple Godot addon that adds a configurable PointTrigger node for triggering sounds, animations, or scene changes when a player or object enters a defined area. It’s ideal for creating interactive zones and transitions in 2D games.
This plugin is designed to quickly parse .atlas file (with png image) from libdgx engine.
This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot.It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions).For more information, visit the itch.io page: https://lestavol.itch.io/platformer-pathfinding-godot-gdscript-441 or the GitHub repository page (click on View Files).
A custom Godot container that provides enhanced nine-patch functionality with support for customizable background, frame, and content margins.
Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.
A simple entity grid for 2D games
Configures project settings for pixel art games when enabled.
This custom Camera2D node is a simple and intuitive implementation of a strategy game camera with togglable mouse and keyboard controls. Translation camera limits and smooth exponential zooming at the cursor are both implemented.Note: Check the README.md on the GitHub repository for details about how to map your own keyboard inputs.