Add a Terrain Generator node that Generate random terrain based on the noise
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid implementation, it bypasses complex modelling and rig setups, giving you instant, programmatic control over spring rendering, scaling, and compression via simple and intuitive settings.
WaterBox is an open-source addon for Godot 4.x that adds buoyancy and drag simulation for RigidBody3D objects inside a water volume.
Snaps bounding box of selected 3D object(s) to bounds of other objects in the scene graph.IMPORTANT: once downloaded you must build the project to start using addon (hammer icon).Usage:1. Toggle the tool (â—Ź button) in the 3D viewport header.2. Select your target 3D object(s).3. Hold the B key and hover near a bounding box corner.4. Click and hold the LMB on the corner to begin dragging.5. Drag towards another object's bounding box corners to snap.6. Release the mouse button to apply, or RMB while dragging to cancel.
Lightweight heightmap terrain for Godot 4, tuned for mobile. One node builds itsown collision body, its collision shape, and its render mesh, then keeps the mapcheap on weak hardware with quadtree LOD and streaming collision. It ships with aneditor dock for creating, generating, sculpting, and baking terrain.
The project called "Exponaut" has branched out at v0.9.6, and this is the main branch, leaving the scoring and 2d platforming focus behind, in favor of a type of game that's far better suited for showing the true potential of the "entity" system, which most of the development process was actually focused on refining up to now. Hope you enjoy!
Spring-arm 3D camera with follow, look-at and screen shake. Max 2 targets. Upgrade to PRO for unlimited targets, zoom presets, trauma system, rails and more.
A stickman that walks automatically, and a player that you can control with the arrow keys, and shift to accelerate.
This tool allows you to right click common model files (.obj, .fbx, .mesh) and create a .mdl file.
Loads Milkshape 3D (.ms3d) models directly into Godot.Currently loads only rigged models with every frame being keyframed.
A simple Godot 4 editor plugin that measures the distance between two selected Node3D objects directly in the editor.Features:• Measure distance between any two Node3D objects• Real-time distance visualization• Distance label displayed in the 3D viewport• Easy-to-use editor integration• Supports Godot 4.xUseful for level design, environment creation, and object placement.
A free, drop-in sci-fi portal effect with a textured room for Godot 4. Fully procedural, no dependencies — drop the addons folder in and run the included showcase scene (press Esc to quit).Includes a Wobble-style energy portal, a sci-fi room with aspect-preserving wall + floor tiling, an orbit camera, and a ready-to-run showcase scene.From the Android game "Time Echo". A full version with 6 portal styles, an animated laser barrier door, and 15 textures is available separately on itch.io.