Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image.This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky.Wind direction and intensity can be changed during gameplay for more realism.
This Godot shader applies a dithering effect to a texture using Bayer matrix dithering. Download bayer_mat_dither.gdshader from the repository and add the shader to your material. You can also download the project files here to test out the shader.Made for Godot 4.4+
Molten Aim 25 is an OpenSource realistic first-person-shooter game made with godot game engine 4.4. The Game is made to be fully free and open source and this repository is containing the official source code for the game. Any Godot 4.4 developer can contribute to the project just be sure to checkout the contribution guidelines.Update info: Added new lobby with an option to go back to previous lobby and also now the matching system is separate from lobbies as a dedicated unit!
A customizable 3D mirror for Godot 4.The mirror uses a SubViewport and a moving Camera3D to create a realistic and easy-to-use mirror effect.Thanks to Norodix/GodotMirror for the original mirror system. Heavily modified by Joyless.
The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with substantial narrative depth. In terms of programming skills and narrative design capabilities, I am likely no more advanced than you, the reader. As an ordinary office worker constrained by survival pressures, I deeply empathize with the preciousness of time—whether you are a student or someone trapped in the grueling 9-9-6 work cycle. I hope we can approach this project as a creative sanctuary and a social hub, rather than a mandatory labor. I solemnly pledge that one day in the future, when you share this endeavor with loved ones, it will stand as a radiant chapter of pride in your life’s journey.
This shader will create a 3D hovering effect with mouse interaction on a canvas item like TextureRect. Features:- 3D tilting on mouse hover- Specular highlight that changes with hover.- A second texture, laid on top, with adjustable depth- Customizable drop shadow for depth- Click animation that mimics button press
This addon provides a few shader nodes. It includes a slightly modified version of PerlinNoise3D, and 2 new implementations of VoronoiNoise3D and PixelNoise3DTo install as an addon, only include the "Addons" folder from this project when importing. This way you only install the shader nodes.
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIP
This node lets you control normal map strength.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
This node outputs normal map direction in world space based on the input.