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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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GDSQL - Ultimate Database icon image
jinyangcruise
GDSQL - Ultimate Database

GDSQL, a ConfigFile-based SQL system. Pure GDScript, zero dependencies, no server required, AI friendly. Features: visual database management, Excel-like inline editing with auto-fill, MyBatis-style ORM (GBatis), code generator, and encryption. Supports csv/json/cfg import-export.SQL Query EngineA complete SQL engine built in pure GDScript, supporting:Statements: SELECT, INSERT, UPDATE, DELETE, REPLACEConditions: WHERE with AND, OR, IN, NOT INSorting & Grouping: ORDER BY (multi-column, ASC/DESC), GROUP BY with HAVINGPagination: LIMIT and OFFSETJoins: LEFT JOIN with chainable multi-table supportSet Operations: UNION ALLSubqueries: Both correlated and non-correlatedAggregates: COUNT, SUM, AVG, MIN, MAX, GROUP_CONCATExpressions: Arithmetic operators, string concatenation, function calls, type conversion, SQL-compatible NULL semantics (three-valued logic)INSERT variants: INSERT IGNORE (skip on duplicate key), INSERT ... ON DUPLICATE KEY UPDATE (upsert)LRU Cache: Auto-caches the last 1024 parsed SQL statements for faster repeated queriesYou can execute raw SQL strings directly via SQLParser.parse_to_dao(), or use the visual SQL editor in the workbench.Visual WorkbenchA dedicated main screen in the editor, consisting of integrated panels:Database Tree Browser — Navigate all databases and tables hierarchically. Right-click for context menus (create, delete, rename, etc.).Data Table Viewer — Browse and edit data in an Excel-like grid. Click any cell to edit inline with instant commit. Drag column borders to resize. Sort by clicking column headers. Supports type-appropriate editors for int, float, Vector2, and more.Table Structure Editor — View and modify column definitions: name, data type, default value, comments, primary key, and auto-increment settings.Schema Management — Visually create and delete databases and tables through dialog-based workflows.SQL Query Editor — Write and execute SQL with syntax awareness. Results appear in a grid panel below. Query history is automatically recorded. Export results as CSV, JSON, or CFG.Diff View — Compare table content between two versions with color-coded highlights: added rows (green), deleted rows (red), modified rows (yellow).Table Inspector — Detailed column definitions, table metadata, and data statistics in the right panel.Smart Auto-FillAccelerates data entry with intelligent pattern prediction:Least-squares fitting: Analyzes existing numeric samples to predict subsequent valuesMulti-type support: Numbers, strings with numeric placeholders (e.g. "enemy_001" → "enemy_002"), Vector2/3/4, Vector2i/3i/4i, Resource pathsPattern recognition: Detects numbering sequences and fills accordinglyDrag-to-fill: Select a range, drag the fill handle, and watch values populate automatically

Modular Inventory icon image
alvlp
Modular Inventory

A modular, data-driven inventory system built for Godot 4.x. Features drag-and-drop functionality, hotbars, item logic scripting.Key Features :Drag & Drop - Fully featured mouse interactions for moving items- Left-click to drag full stacks, right-click to drag exactly 1 item- Scroll-wheel to dynamically adjust the drag amount on the fly- Shift-click to instantly Quick-Move items between open inventories- Drop items directly out of the UI into the 3D worldData-Driven Core - Everything is a native Godot Resource- Items, slots, and rules are fully extensible via custom metadata and tags- No hardcoded item types, define everything visually in the InspectorSlot Rules & Restrictions - Control exactly what goes where- Lock slots to specific item tags- stacking limits (e.g., force a slot to only accept 1 item)- Visual feedback (green/red highlights) for valid and invalid drop targetsItem Logic & Equipment Manager - Automate item behaviors- Attach custom scriptable behaviors (weapons, tools, consumables) directly to items- EquipmentManager automatically handles input detection, logic execution, and 3D model equipping- Built-in support for item durability and automatic breakingUI Components & Layouts - Ready-to-use interfaces- Pre-built Grid Panels and Hotbars with mouse-wheel navigation- UIStateManager automatically handles panel stacking, background dimming, and mouse capture- UICoordinator automatically arranges player and container inventories side-by-side- Auto-generated BBCode tooltips showing stack counts, durability, and tagsAdvanced UI Building - Easily create custom layouts- InventoryBinder and SlotGrid nodes for quickly building custom UIs- Fully decoupled architecture, UI updates automatically via signals without manual polling3D World Integration - Seamless transition from UI to 3D- Dropped items instantly become RigidBody3D physics object- InventoryDisplayComponent to visually show inventory contents on characters or in the world using 3D markers

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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