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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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Godot Volcengine TTS icon image
HuLunTunTao
Godot Volcengine TTS

Godot Volcengine TTS 是一个面向 Godot 4.4+ 的第三方火山引擎豆包 TTS SDK,封装了火山引擎语音合成大模型的公开 API。它提供高度封装、使用简便的播放节点,也保留了双向 WebSocket、单向流式和 HTTP 合成三个底层 Client,可用于实时角色对白、LLM 生成语音、UI 提示音、过场动画和固定台词缓存。本项目的 GitHub 仓库包含本地测试场景,支持直接测试接口,也支持将合成语音保存到本地,便于在开发阶段预生成固定台词音频,减少运行期重复合成成本。请注意:通过 Godot Asset Library 下载的插件包只包含 addons/ 目录,不包含测试场景、截图和仓库级文档;如需使用测试场景,请从 GitHub 克隆完整仓库。详细文档和源码请见 GitHub 仓库:https://github.com/HuLunTunTao/godot_volcengine_tts如果本插件对您有帮助,欢迎给仓库点一个 Star,感谢支持。---Godot Volcengine TTS is an unofficial third-party Godot 4.4+ SDK for Volcengine Doubao TTS. It wraps Volcengine’s public speech synthesis APIs and provides a high-level playback node, plus lower-level clients for bidirectional WebSocket streaming, unidirectional streaming, and HTTP synthesis. It can be used for live character dialogue, LLM-generated speech, UI prompts, cutscenes, and cached voice lines.The GitHub repository includes a local test scene for trying the API directly and saving synthesized audio to local files, which is useful for pre-generating fixed voice lines during development. Note: the Godot Asset Library package only includes the addons directory, so it does not include the test scene, screenshots, or repository-level documentation. Clone the full GitHub repository if you want to use the test scene.Documentation and source code:https://github.com/HuLunTunTao/godot_volcengine_ttsIf you find this plugin useful, please consider starring the repository.

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