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Godot CEF icon image
dsh0416
Godot CEF

Godot CEF is a high-performance Chromium Embedded Framework (CEF) integration for Godot 4.5+. It renders web content into a Godot texture via the CefTexture node, so you can use HTML/CSS/JS as in-game UI (2D) or as screens in 3D scenes.Highlights- CefTexture node (extends TextureRect) for interactive webpages as textures - GPU-accelerated Off-Screen Rendering (OSR) when supported (fast path), with automatic software fallback- DevTools remote debugging (enabled in editor/debug builds)- Bidirectional IPC (GDScript ↔ JavaScript)- res:// and user:// custom schemes for loading Godot resources in the browser- Input support: mouse, keyboard, scroll/pan gestures, IME composition- Optional audio capture routed through Godot audioPlatform / backend support (accelerated OSR)- Windows: D3D12 ✅, Vulkan ✅ (x86_64; uses extension injection)- macOS: Metal ✅- Linux: Vulkan ✅ (x86_64; uses extension injection)- All platforms: Software rendering ✅Quick start1. Download and install this addon via the Asset Library2. Add a CefTexture node and set: - url = "https://example.com" - enable_accelerated_osr = trueLimitations- Prebuilt CEF binaries may not include proprietary codecs (H.264/AAC/MP3)- Vulkan accelerated OSR on Windows/Linux currently relies on a Vulkan device hook on x86_64- Some sites may require additional permissions/security settings (see docs)Links- Docs: https://godotcef.org- GitHub repo + issues: https://github.com/dsh0416/godot-cef

Any AudioManager icon image
astreda
Any AudioManager

Any AudioManager is a global plugin for managing any audiotype(Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple function. list of function to use: ```is_playing(key: StringName) -> boolplay_sfx_once(key: StringName, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_sfx(key: StringName, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_sfx_2d(key: StringName, pos: Vector2, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_sfx_3d(key: StringName, pos: Vector3, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_music(key: StringName, loop: bool = true, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_music_2d(key: StringName, pos: Vector2, loop: bool = true, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidplay_music_3d(key: StringName, pos: Vector3, loop: bool = true, volume: float = 0.0, pitch: float = 1.0, audio_setting_index: int = -1) -> voidstop_music() -> voidstop_by_key(key: StringName) -> voidstop_all_active() -> void ```Or if you want to use audio setting or other things, you can modify the script, add wrapper function, and use the audio setting index :```_execute_play(key: StringName, type: AudioType, bus: StringName, pos: Variant, volume: float = 0.0, pitch: float = 1.0, loop: bool = false, audio_setting_index: int = -1) -> void ```License is CC0, credit is appreciated but not required.

Talo Game Services: open-source leaderboards, analytics and multiplayer icon image
trytalo
Talo Game Services: open-source leaderboards, analytics and multiplayer

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo (https://trytalo.com) is an open source game backend with a dashboard and API to help you visualise and analyse your game's data.**Features**- Player management (persistent data, groups and authentication)- Peer-to-peer multiplayer with persistent data- Leaderboards- Game analytics (global stats, player stats and event tracking)- Load game config from the cloud- Game saves (online and offline)- Game feedback from players- Player presence (see if players are online and set custom statuses)- Player relationships (for friends, followers and social systems)**Included samples**- Authentication: a registration/login/account management flow, showing how to create player accounts and authenticate them- Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards- Leaderboards: a basic leaderboard UI, allowing you to add and update entries- Multi-scene saves: a small game showing how to persist save data across multiple scenes- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels- Friends list: a friends list UI with friend statuses, incoming/outgoing requests and player-to-player broadcasts.**Links**- Homepage: https://trytalo.com- Docs: https://docs.trytalo.com/docs/godot/install- Repo: https://github.com/talodev/godot- Discord: https://trytalo.com/discord**New in 0.47.0**- Added signals for handling prop rejection reasons.

About Godot Asset Library

Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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