GF Framework is a lightweight architecture framework for Godot 4. It helps organize games into models, systems, controllers, utilities, and foundation helpers with managed lifecycles, typed events, bindable properties, commands and queries, installers, capability components, action queues with resourceized tween configs, state machines with guards and blackboards, resourceized flow graphs with port metadata, connections, and validation, pluggable network backend foundations with optional ENet transport plus session/channel metadata, versioned storage/codecs with migration hooks and file management, snapshot history, save slot workflows, save graph composition with pipeline hooks, traces, and diagnostics, settings/audio/scene/remote-cache utilities, asset handles and groups, scene transition configs, player-scoped input mapping with modifiers, triggers, 3D values, formatter providers, rich text formatting, and conflict reports, debug draw command buffering, analytics transport hooks, governed runtime diagnostics, notification queues, grid/hex pathfinding helpers, 3D spatial helpers, generic domain data models, and lightweight combat helpers.Enable the plugin to register the Gf AutoLoad and use the editor tools for generating GF module templates, typed accessors, and project constants.