yanivkalfa
Reactive UI Editor
A full .guitkx editor inside the Godot editor β the authoring companion for the"Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystemdock and edit it in a main-screen tab: theme-matched syntax highlighting (embeddedGDScript included), live compiler diagnostics with gutter icons and a project-wideProblems panel, completion for tags/attributes/values/directives/hooks/events,hover docs, signal-aware signature help, Ctrl+Click go-to-definition, findreferences, project-wide rename, find/replace and project search, outline,bookmarks, multi-file sessions with full state restore, and the same formatter asthe VS Code extension (guitkx.config.json honored, format-on-save available).Saving plays cleanly with the runtime watcher and Fast Refresh: save while thegame runs and the live UI hot-reloads with hook state preserved.REQUIRES the "Reactive UI (React for Godot)" addon, 0.8.4 or newer: enablereactive_ui first, then reactive_ui_editor (Project Settings -> Plugins).The download BUNDLES the reactive_ui_analyzer GDExtension (Windows x86_64, Linux x86_64/arm64, macOS universal) β embedded GDScript inside expressions and setup code gets type-aware completion, hover, diagnostics, navigation, rename, and signature help out of the box, no extra install. Editor-only tooling: exclude addons/reactive_ui_analyzer from game export presets. macOS: the bundled library is unsigned β its README has the one-line fix.Developed with AI assistance (Anthropic's Claude) under human direction.