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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

GF Framework icon image
C76GN
GF Framework

# GF FrameworkGF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.It separates:- data and state in `GFModel`- gameplay rules in `GFSystem`- scene, UI, input, and presentation bridges in `GFController`- lifecycle-managed runtime services in `GFUtility`- pure algorithms and data helpers in `standard/foundation`- optional atomic gameplay extensions in `addons/gf/extensions`## Highlights- Managed lifecycle through the `Gf` AutoLoad and project installers.- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.- GUT-tested maintenance suite and generated API reference.## BoundariesGF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.## InstallCopy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.Documentation: https://gf-framework.readthedocs.io/Source: https://github.com/C76GN/gf-frameworkLicense: Apache-2.0

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Exponaut - Competitive scoring platformer icon image
Pawlogates
Exponaut - Competitive scoring platformer

Version 0.9.6 is the final state of this project as a 2D platformer, and it will now transform into something that uses its various systems a lot better. I hope you enjoy playing through it!Version 0.9.5 is when this project went all in on the "complex combo system for collectibles, with an online leaderboard where you can watch everyone's replay" part of my vision for the game. The levels are simple and easy to finish, but very replayable once you understand the scoring mechanics!Version 0.9.4 marks the point at which this project had went through a major overhaul, improving code quality across nearly every part of it. This took a lot longer than expected, but it's finally here. Hope you enjoy!Now includes an online leaderboard! Compete with other players for the best score in each level, or watch how the top scores were achieved, using the playback system.This project is also a (work in progress) 2d platformer with advanced saving/loading support, nonlinear area transitions with every object's state persisting between them, smooth background layer replacement behaviour, a cool scoring system and an entity editor, used for easily creating complex object behavior, and A LOT more.Please message me on discord if you have any thoughts about this project! My name is "pawlogates".Discord server - https://discord.gg/TCYFZfZ373Game's itch.io page - https://pawlogates.itch.io/exponautGithub repository - https://github.com/Pawlogates/ExponautThanks for playing Exponaut!

SaveFlow Lite icon image
zoroiscrying
SaveFlow Lite

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6Access doc site here: https://zoroiscrying.github.io/saveflow-lite/It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.Core features:- Scene-authored Save Graph workflow- SaveFlowNodeSource for saving selected node state- SaveFlowTypedDataSource for typed GDScript data- SaveFlowTypedStateSource for C# typed state- SaveFlowEntityCollectionSource for runtime-spawned entities- SaveFlowScope for domain-based save/load boundaries- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples- Compatibility checks, setup health, scene validator, and authoring warnings- Pipeline signals for save/load lifecycle hooks without subclassing every source- DevSaveManager for editor-time save/load testing- Recommended template and examples for real Godot project workflows- Baseline C# wrappers and documentationSaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.

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Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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