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TauPlot - Charts & Plotting Addon
TauPlot is a charting and data visualization addon for Godot 4.5+.Create bar charts, scatter plots, multi-series graphs, live dashboards, and multi-pane (subplot) layouts directly inside any Godot UI. Pure GDScript, no external dependencies, fully themeable.Use it for in-game analytics, telemetry overlays, scientific plots, sensor readouts, debug HUDs, financial views, or any tool that needs interactive charts. TauPlot is actively developed and the chart catalogue is growing, with line, area, pie, and radar plots on the roadmap.Features:- Bar charts and scatter plots can be combined freely in one chart. Bars support grouped, stacked (with optional normalization), and independent layout modes.- Full Godot theme integration with a three-layer cascade (built-in defaults, Godot theme, code overrides) so charts match the rest of your UI without per-property work.- Categorical and continuous axes with linear or logarithmic scales, axis inversion, and custom tick label formatting.- Automatic tick and tick label generation with overlap prevention, so axes stay readable at any plot size without manual tuning.- Real-time data streaming powered by ring-buffer datasets. The chart redraws incrementally as samples arrive and the oldest points are dropped when the buffer is full.- Multi-pane layouts (also known as subplots) for stacked graphs that share an X axis but use different Y scales.- Hover inspection with tooltip, crosshair, and sample highlight, plus four signals (sample_hovered, sample_hover_exited, sample_clicked, sample_click_dismissed) so you can wire chart interaction into your own UI.- Per-sample visual control over color, alpha, marker shape, marker size, and outline, set either through attribute buffers or callbacks.- GPU-accelerated scatter rendering built on Godot's MultiMesh, with seven built-in marker shapes (circle, square, triangle up and down, diamond, cross, plus).- Configurable legend with placement inside or outside the plot area and configurable flow direction.Requires Godot 4.5 or later.