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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

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Extra GUI Controls - Drag and Drop, Radial Menus, Containers, Utilities icon image
don-tnowe
Extra GUI Controls - Drag and Drop, Radial Menus, Containers, Utilities

A collection of control nodes usable in a variety of games and GUI applications.Containers:- Interpolated Box/Flow/Free: Containers that smoothly animate children when they enter or change order. Drag-and-drop reordering and drag-and-drop to move between containers in both variants. Vertical layout and compacting children to fit are features supported in the Box variant.- Radial Container: script-based "Pie menu", supports texturing, tweening, different item sizes (via size_flags_stretch_ratio), and multiple position-to-index functions.- ScaleContainer: When resized, scales children instead of resizing them. With the integer scale setting, can be used for pixel-perfect viewports.- Child Transform Container: transform a Control's children while preserving minimum size.- ScrollZoomView: node that can have one child and allows to scroll and zoom using the mouse. Allows smooth zoom.- MaxSizeContainer: Limits child size to a max size.- View Switcher: Keeps only one child, and optionally a background, visible.Utility:- Draggable: node that can be dragged and resized with the mouse pointer, with grid snapping, parent-clipping, and a visible resize margin.- MultiSelection: allows dragging a box-selection over children of any specified node. Can detect [CollisionObject2D] and [Control] nodes. Can move all selected [Draggable] and [InterpolatedContainer] nodes together.- Connection Line: connection arrow between two Control nodes, even across different parents. Can be dragged to be reconnected to another node with the same parent, with optional creation of waypoints to path through.- Container Quantity Keeper: Keeps count of duplicates added as a child to a node, and merges them into one node. Best with **Interpolated Box/Flow**.- Remote Transform Rect: transform a Control remotely similar to RemoteTransform2D/3D- Data Dropper: passes Godot's built-in drag-and-drop callbacks via signal- Flipped Split: SplitContainer anchored to the other side for when the parent is resizedInput:- Theme Icon Button: I use it in my other plugins all the time! Grabs icon from theme by name.- Properties Box: Form to input values like you'd use the inspector. Strings, bools, numbers (sliders supported) and enums. Allows foldable groups.- Unfolded Option Button: list of options, pick one or use as bit flags

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