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GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

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Simple State Machine First Person Controller icon image
Jeheno
Simple State Machine First Person Controller

*All informations are in the Github repository page !A simple state machine first person controller asset made in Godot 4-------------------------------------------------------------------------------------------This asset provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUDA test map is provided to test the controller.The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions.Each state has his own script, allowing to easly filter and manage the communication between each state.He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera.The asset is 100% written in GDScript.He works on Godot 4.4, 4.3, and 4.2. I didn't test it in Godot 4.1 and Godot 4.0, but it should work just fine.-------------------------------------------------------------------------------------------Features :- Smooth moving- Ability to move on slopes and hills- Walking- Crouching (continious and once pressed input)- Running (continious and once pressed input)- Jumping (multiple jump system)- Jump buffering- Coyote jump/time- Air control (easely customizable thanks to curves)- Bunny hopping (+ auto bunny hop)- Camera tilt- Camera bob- Custom FOV- Reticle- Properties HUDQuick update : -showcase video is available-resolution of a jump state bug

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