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Third Person Controller icon image
Jeheno
Third Person Controller

* All informations are on the Github repository page ! : https://github.com/Jeh3no/Godot-Third-Person-Controller----------------------------------------------------------------------------------------General :This asset is a heavely modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character).It provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUD.A test map is provided to test the controller.A cute 3D character model made by Gtibo is also provided, fully animated (he use an animation tree powered by a state machine as well), plus movement sounds and particles effects.The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions.Each state has his own script, allowing to easely filter and manage the communication between each state.He is also very customizable, with all movement parameters, camera settings, and keybindings being exposed as export variables in the inspector for easy customization.The asset is 100% written in GDScript, with the snake case convention.----------------------------------------------------------------------------------------Compatibility : Godot 4.6, 4.5, 4.4: Fully supported. Godot 4.0 - 4.3: Should work, but you will need to delete the .uid files.----------------------------------------------------------------------------------------Features :Movement : - Finite state machine based controller - Smooth acceleration and deceleration - Slope and hill traversal - Walking - Running (continuous hold or toggle) - Jumping (configurable multi-jump) - Jump buffering - Coyote time - Air control (customizable via curves) - RagdollCamera : - Default/Free camera - Aim/Shooter/Above shoulder camera (with left and right sides) - Camera zoomModel : - Model orientation (camera independant, or camera follower)UI : - Properties HUDMisc : - Input action checker

Horror Survival Game Project icon image
boqsc0
Horror Survival Game Project

Horror Survival Game Project (HSG) (0.0.0.0)First Person Sandbox Hybrid Voxel Survival Game Project.Technology: Marching Cubes, Greedy Meshing, GDExtension.Languages: GLSL Shader, GDScript, C++Support: Windows 10, 11. (Vulkan, Directx 12)Minimum requirement: ⠀CPU: CPU Intel(R) Core(TM) i5-7300HQ (3.50 GHz) (4 Cores) (4GB RAM)⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design (1265 MHz) (3GB VRAM)⠀Storage: Up to 1GB available space Author: BoQscCheck the credits.txt file for license of each asset.Project and code is under CC0 license.To have a smoother playing: Press Play Button from the Godot Project List instead of running from the opened project. I have feeling that Godot Editor tries to add unnecessary things to the runtime that might be producing performance spikes.When you run from the Godot Editor (F6), it attaches the Debugger, Remote Scene Tree, and Profiler. This significantly slows down multithreaded generation.Updating project: a simple HSG asset re-download and reinstall should be enough.Versions of project redistribution.________________With .godot folder________________________________Project with precompiled shaders ready to play (No reimport)https://github.com/BoQsc/gpu-marching-cubes/releases/tag/latest________________No .godot folder__________________________________Project source code without precompiled shaders. (Needs reimport)After download of this project you have to trigger the assets import to start playing, this is done by first-time opening/editing project. https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip ____________________________________________________________________HSG is a Zombie Sandbox Survival game in a low poly style.Procedural volumetric terrain.The game features volumetric terrain instead of heightmaps. If you have a 3D grid of density values (voxels)—where some points are "solid" and some are "empty"—marching cubes is the algorithm that "marches" through that grid and generates the actual polygonal mesh (triangles) that your GPU can render. Tags: Survival, Horror, Voxel, Procedural, Godot, Source Code, FPS, ZombieThe plan of this project is to provide grounds for everyone to enjoy first person sandbox and be able to modify and play without restrictions.If you want to help any way with the project please create an issueon GitHub or do a post in the GitHub Discussions. We need all the help to keep this project alive, from ideas, writers to arts, animations, code and even suggestions for the game name are welcomed, thank you for reading this. Even a simple star ⭐ on GitHub will positively contribute towards the future of this project.

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