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Aseprite Wizard icon image
viniciusgerevini
Aseprite Wizard

Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

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Card Combat Engine — Turn-Based Card Battle Logic for Godot 4 icon image
Dimcairion
Card Combat Engine — Turn-Based Card Battle Logic for Godot 4

If you're building a Digital TCG or CCG, a deck-building roguelike or anyturn-based card battler in Godot, you've probably noticed the pattern: thepopular card addons give you beautiful hands, drag-and-drop and pilemanagement — and then you're on your own for turns, mana, combat math and AI.Card Combat Engine is that missing part. It is a **logic-only** engine (norendering, no scenes required) that runs the entire battle:- A turn state machine (`BEGIN → PREPARATION → MAIN → ATTACK → DEFENSE → RESOLVE → END`) you drive from your UI — or auto-resolve headlessly.- Decks with hand / draw pile / board / graveyard, per-side mana pools, and fully generic extra zones (exile, banished, extra deck…).- Creatures, spells (damage / heal / buff / AoE / summon), auras, persistent enchantments, and multi-target or hero-targeted effects.- Attack/defense/block declaration with simultaneous damage resolution.- Multi-side combat out of the box: 1v1, free-for-all, 2v2 with teams.**Domain-agnostic by design.** The engine knows nothing about your GDD. Cardtaxonomy, rarities and ability semantics live in opaque containers(`CardData.metadata`) and 14 `Callable` injection points (`ability_fn`,`damage_fn`, `cost_fn`, `attack_restriction_fn`…). An optional`AbilityLibrary` ships 14 ready-made keywords — CHARGE, IMMUNITY, TAUNT,LIFESTEAL, THORNS, STEALTH, WINDFURY, FREEZE, ARMOR, BATTLECRY, SPELLPOWER,LORD, OVERKILL, SPELLBURST — that you can adopt, fork or ignore.**Deterministic and multiplayer-ready.** Shuffles and AI are seeded: the sameseed replays the same combat bit-for-bit. A command log gives youreplay-from-input; full serialization gives you save/resume mid-combat. Runthousands of headless simulations for balancing, or put the engine on a serverfor authoritative netcode.**Engineered, not improvised.** 418 GUT unit tests, a 4-stage CI pipeline(compile gate, unit tests, leak gate, lint gate), no autoloads, no editortooling — copy `addons/card_combat/` into your project and classes registervia `class_name`.**Pick your license.** AGPLv3 for open projects, or a one-time commerciallicense to ship closed-source and run server-side without copyleftobligations. Both packages contain byte-identical code.Includes a runnable demo, an integration guide and a step-by-step tutorial.- **Complete battle loop** — turn FSM, mana ramp, draw, attack/defense/block, simultaneous damage resolution- **Logic only, zero UI** — pairs with any presentation addon (e.g. chun92's Card Framework) or your own scenes- **Deterministic by seed** — bit-for-bit replays, balancing sims, server-authoritative multiplayer- **14 injection points** — abilities, damage formulas, costs, targeting rules: your game logic, never engine forks- **14 keyword abilities included** — optional AbilityLibrary with TAUNT, LIFESTEAL, BATTLECRY, OVERKILL and more- **1v1, FFA and 2v2** — N-sided combat topology with team support, plus save/resume serialization- **418 unit tests + 4-stage CI** — compile, unit, leak and lint gates on every commit

Golem-AI icon image
sancheznotdev
Golem-AI

Golem-AI is an AI-powered editor assistant for Godot 4. Chat with local or cloud models (Ollama, LM Studio, OpenRouter, Kimi, MiniMax, OpenAI, Anthropic, Gemini, Cursor) from an editor dock. Run a multi-step agent with editor tools, search the web, download assets into your project, and interact with other plugins.Features: • Chat composer: bubble UI, thinking blocks, tool results, attachments (text + images), Vision/Think toggles• Project context: open scene, selection, @file mentions, hybrid project index + Godot docs search• Editor tools: multi-step agent loop (scenes, scripts, nodes, TileMap, spatial mapping)• Web search: Serper (serper.dev) or Brave Search API — find textures, docs, and asset URLs• Download files: HTTPS → res:// (textures, .glb, audio) via agent tools• Other plugins: discover and call any installed addon (Terrain3D, DialogueManager, etc.)• Skills system: Markdown skills (/skill, dropdown, @skill:id)• Cursor-style UX: @ autocomplete, / commands, searchable agent history• Session history: pin, archive, New Agent (Ctrl+N, Alt+click to replace)• Bilingual UI: English / Spanish• API keys stored encrypted in user:// (not in project files)Install: search Golem-AI in the Asset Library (installs to addons/ai_assistant_plugin), enable in Project Settings → Plugins, open the Golem-AI dock, configure a provider in Config, refresh models (↻), enable Tools/Agent as needed.Requires: Godot 4.2+ (tested on 4.6.x). At least one AI provider (e.g. Ollama or LM Studio). Optional Serper or Brave API key for web search.MIT License · Author: sancheznotdevhttps://github.com/sancheznot/Godot-AI-Assistant

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Godot Asset Library is a free and Open Source asset library for the Godot Engine maintained by the Godot Asset Library community on GitHub. Explore assets created by the Godot Engine community, and kickstart your development with quality assets from Godot Asset Library

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