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Scalable Vector Shapes 2D - Draw Seamless Vector Graphics in the 2D Viewport icon image
renevanderark
Scalable Vector Shapes 2D - Draw Seamless Vector Graphics in the 2D Viewport

Scalable Vector Shapes 2D lets you do 3 things:- Draw Crisp Vector Strokes, Fillls, Collisions and Navigation Polygons using a Path Editor inspired by the awesome Inkscape- Animate Curves of your Vector Shapes (useful for faces, whips, dents in cans)- Import .svg files as seamless Vector Shapes in stead of as raster imagesAsk questions on discord:https://discord.gg/mNTdwgwBy⚠️Important:If you are updating* you may need to reload your project once for the plugin to work again, due to some renamed components.* The safest way to update this plugin is to:1. Save and close all your open scenes2. Disable the plugin via `Project > Project Settings > Plugins`3. Close your project (quit to project list)4. Download the stable zip from github: https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/archive/refs/tags/2.21.2.zip 5. Fully replace `res://addons/curved-lines2d` with the same directory in the zip file6. Open your project again and enable again via `Project > Project Settings > Plugins`7. If you see errors, just click on: `Project > Reload Current Project`Spotted a bug? Help me fix it quickly by reporting it on github:https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/issues# Changelog## 2.21.2### Added- The pencil tool!### Changed- Fixed bug: pencil does not leave behind empty shapes anymore- Fixed bug: pencil tool does not continue drawing on currently selected shape after toggling off pencil mode## 2.20.1### Added- Use alt+click while hovering over an edge to add a point at the halfway-mark- Use double-click while hovering over a shape to subdivide all its edges### Changed- Recalculate control points when adding a point on a curved line## 2.19.3### Added- Link to My Little Pony video- My Little Pony example scene under `res://addons/curved_lines_2d/examples/pony.tscn`- Ability to 'merge' a point of 2 or more `ScalableVectorShape2D` nodes using a new `SVSVertexMerge2D` node- Link to video about adding 2D MSAA anti aliasing to Compatibility Mode### Changed- Fixes bug: cutouts in svg import fail when multiple shapes with holes are all in one path in any order- Fixes regression: clip-paths were overridden by holes if both clip-paths and holes were set on the same shape- Fixes bug: custom key frame buttons now only accept animation player own by edited sceneSee also: https://github.com/Teaching-myself-Godot/ez-curved-lines-2d/blob/master/CHANGELOG.md

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