Quake .map file support for Godot.Qodot extends the Godot editor to import Quake .map files, and provides a data-driven framework for converting the entities and brushes contained therein into a custom node hierarchy.
Quick Information
A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it.This is a port of the path editor written in C# with modificationsto make path editing easier.Right now the only change is the ability to restrict the axes in which you move the point handles.Shortcut keys(press multiple to combine the effects):Z: Move only on X axisX:Move only on Z axisC:Move only on Y axis
Port of the path editor written in C# with modifications to make path editing easier.
Right now the only change is the ability to restrict te axes in which you move the point handles. Shortcut keys(press multiple to combine the effects): Z: Move only on X axis X:Move only on Z axis C:Move only on Y axis
A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it. This is a port of the path editor written in C# with modifications to make path editing easier. Right now the only change is the ability to restrict the axes in which you move the point handles. Shortcut keys(press multiple to combine the effects): Z: Move only on X axis X:Move only on Z axis C:Move only on Y axis
Reviews
Quick Information
A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it.This is a port of the path editor written in C# with modificationsto make path editing easier.Right now the only change is the ability to restrict the axes in which you move the point handles.Shortcut keys(press multiple to combine the effects):Z: Move only on X axisX:Move only on Z axisC:Move only on Y axis