Dani_kakes
Spatial Audio Extended
~Volume Attenuation - Multiple falloff curves (Linear, Logarithmic, Inverse, Natural Sound, and user-defined) with configurable inner/outer radii~ Room Size Reverb - Omni-directional raycasts estimate room size and apply reverb automatically~ Wall Occlusion - Multi-wall detection with material-based lowpass filtering and volume reduction~Air Absorption - Distance-based high-frequency rolloff for realism at range~ Sound Speed Delay - Realistic propagation delay for one-shot sounds (gunshots, explosions, etc.)~ Acoustic Materials - Physics-based surface properties (absorption, scattering, transmission) with 11 built-in presets~ Reflection Navigation Agent (Experimental) - SpatialReflectionNavigationAgent3D routes reflected proxy audio around corners in full 3D space~ Debug Overlay - Runtime HUD, in-editor ray visualisation, radius wireframes, and A/B effect toggle~ Rich Signals- Zone transitions, occlusion, reverb, air absorption, playback, and diagnostics