A Minecraft-style editor for Grid Map nodes.
POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
Easy and fast scene switchingShortcuts: Alt + MMB WHELL UP Alt + MMB WHELL DOWN
Custom Godot CharacterBody3D node provides a more feature rich FPS controller template. The controller is based on Ultimate First Person Controller Tutorial by @Lukky on YouTube.
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.
Search for all materials in the projectApply the material to the objectSearch and filter by materials
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.2-4.3 asset, the plugin is also available for 3.5.Features include:- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)- Utility RoadLaneAgent node for easily following your road- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis- Procedural geometry for lane changes based on connected RoadPoints- Automated collision mesh generation- Automated AI lane paths created with neighbor-connectedness- Visual feedback with custom viewport gizmos- Quickly generate roads using interactive an interactive add mode and live connection tool- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points.Coming soon:- Support for procedural intersections; hand made 3D model intersections already supported
Simple Godot 4 plugin to that includes various tools to manipulate UVs.Includes the "ProtoCube" node and "ProtoBody" nodes, which allow quick prototyping by attaching textures with cube-projected UVs. Quickly create a Rigid Body or Static Body via a dropdown parameter on the ProtoBody.
Icosphere mesh generator with three UV types support, and advanced subdivider method that provides better control over shpere poligons count. Has heigth and radius properties like default godot UV-Sphere mesh. Good for creating planets and objects in Rimworld game stile.
A very simple Godot Engine Plugin to get realistic lights on your 3D Scene Use free, its free and open source (no atribution needed)
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.