TokisanGames
Terrain3D (GD 4.3)
A high performance, editable terrain system for Godot 4.3 written in C++ as a GDExtension plugin.Features:* GPU driven, Clipmap Mesh Terrain* Can be accessed by GDScript, C#, and any language Godot supports* Terrains as small as 64x64m up to 65.5x65.5km* Up to 32 textures* Up to 10 levels of detail for the terrain mesh* Foliage instancing w/ 10 levels of detail* Sculpting, holes, texture painting, texture detiling, painting colors and wetness* Imports heightmaps from other toolsRelease Notes:https://github.com/TokisanGames/Terrain3D/releases/tag/v1.0.0-stableRequirements:* This build works on Godot 4.3 in Windows, Linux, macOS, and mobile.* Mobile, MacOS, D3D12, Web read special notes:https://terrain3d.readthedocs.io/en/stable/docs/platforms.htmlInstallation:After installation, restart, then enable the plugin in Project Settings/Plugins. See full Installation & Upgrade instructions:https://terrain3d.readthedocs.io/en/stable/docs/installation.htmlRead all documentation here and watch the tutorial videos.https://terrain3d.readthedocs.io/en/stable/index.html