Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
A simple car demo to help you make your own cars in godot 4.0 .Just import the cars folder and drop yellowcar.tscne in your scene.
With easy menus you don't have to program your own main, options and pause menu anymore!It features:* Keyboard & Gamepad Support* Setting of Various Audio & Video Settings* Autosaving and Loading of Settings (Data Persistence)* Various Signals to Connect Easy Menus with your existing CodeFor usage information visit the Github of the project. https://github.com/SavoVuksan/EasyMenus
An extendable calculator that can be used with mouse or by typing. Uses the Expression Class, which supports most functions GDscript supports.
A plugin based off fun-coding by night-glider that enhances ones programming experience with the addition of typing effects produced by the magic CodeSimp. A floating being that wants you to program, wants it hard.
This is a QOI (Quite OK Image Format) wrapper for Godot Engine. This addon will allow you to read, write, encode and decode images to or from the QOI format.This is a GDNative library. Includes precompiled binaries for Windows, Linux, macOS and Android, but it must compile for each platform which Godot Engine supports.Features:- Fastest encoding- Fast decoding- Editor integration- Cross-platform- Simple APIDisadvantage:- Large file size (compared to PNG or WebP. more than 2-3 times larger)- No VRAM compressionEditor integration:* After installation, do not forget to enable the plugin in the project settings.As with regular textures, qoi can be used as sprites or textures of materials. QOI will be imported into the .import folder to write additional settings to the original .qoi file.Import parameters are also available.And you can save any texture as a qoi image directly in the editor.How to remove the editor integration?If you do not need integration into the editor, you can simply delete or not extract the "addons/qoi/editor/" folder. You will still be able to work with images using scripts, but the editor will not recognize qoi.
Allows you to watch contents of a directory for file changes.Add DirectoryWatcher to your scene, register a directory and connect signals. It will automatically notify you of added, removed or deleted files.var watcher = DirectoryWatcher.new()add_child(watcher)watcher.add_scan_directory("res://directory")watcher.connect("files_created", self, "on_files_created")watcher.connect("files_modified", self, "on_files_modified")watcher.connect("files_deleted", self, "on_files_deleted")Change 'scan_delay' property to control scanning period (default is 1 second) and 'scan_step' to control scanned files per frame (default is 50). The watcher will go through the file list in a directory and emit the signals at the end of the cycle.Check the repo page for more details.